
RENEWAL / ITEMS
Aegirnion Helm [1]
#400097Armor
Egirnion_Helm
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 80
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 140+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Aegirnion Helm description & effects
A newly crafted helmet based on Egir's.
Can't be destroyed.
ATK + 7%, MATK + 7%.
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If refine rate is 9 or higher, ATK + 40, MATK + 40.
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Set Bonus
Aegirnion Helm
Aegirnion Armor"
Aegirnion Manteau
Aegirnion Shoes
additional ATK + 5% and MATK + 5%,
Increases EXP gained from killing fish and demihuman race monsters by 20%.
Increases physical and magical damage against fish and demihuman race monsters by 50%.
Reduces damage taken from water and wind property by 25%.
------------------------
Class : Headgear
Location : Upper
Def : 10
Weight : 80
Required Level : 140
Jobs : All job
Item effect script
bonus bUnbreakableHelm;
bonus bMatkRate,7;
bonus bAtkRate,7;
if (getrefine()>=9) {
bonus bMatk,40;
bonus bBaseAtk,40;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bMatkRate,5;
bonus bAtkRate,5;
bonus2 bExpAddRace,RC_Fish,20;
bonus2 bExpAddRace,RC_DemiHuman,20;
bonus2 bAddRace,RC_Fish,50;
bonus2 bMagicAddRace,RC_Fish,50;
bonus2 bAddRace,RC_DemiHuman,50;
bonus2 bMagicAddRace,RC_DemiHuman,50;
bonus2 bSubEle,Ele_Wind,25;
bonus2 bSubEle,Ele_Water,25;
Set 2
Set effect
.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubRace,RC_Fish,10+.@r_armor;
bonus2 bSubRace,RC_DemiHuman,10+.@r_armor;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddEle,Ele_Wind,10+.@r;
bonus2 bAddEle,Ele_Wind,10+.@r;
bonus2 bMagicAddEle,Ele_Water,10+.@r;
bonus2 bAddEle,Ele_Water,10+.@r;
Set 4
Set effect
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddRace,RC_Fish,10+.@r_garment;
bonus2 bMagicAddRace,RC_Fish,10+.@r_garment;
bonus2 bAddRace,RC_DemiHuman,10+.@r_garment;
bonus2 bMagicAddRace,RC_DemiHuman,10+.@r_garment;
Set 5
Set effect
bonus2 bMagicAtkEle,Ele_All,5;
Set 6
Set effect
bonus bLongAtkRate,5;
bonus bShortAtkRate,5;





