Game version
Aegirnion Helm artwork from Ragnarok Online
RENEWAL / ITEMS

Aegirnion Helm [1]

#400097Armor

Egirnion_Helm

Item stats

DEF
10
Slots
1
Weight
80
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
140+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Aegirnion Helm description & effects

A newly crafted helmet based on Egir's. Can't be destroyed. ATK + 7%, MATK + 7%. ------------------------ If refine rate is 9 or higher, ATK + 40, MATK + 40. ------------------------ Set Bonus Aegirnion Helm Aegirnion Armor" Aegirnion Manteau Aegirnion Shoes additional ATK + 5% and MATK + 5%, Increases EXP gained from killing fish and demihuman race monsters by 20%. Increases physical and magical damage against fish and demihuman race monsters by 50%. Reduces damage taken from water and wind property by 25%. ------------------------ Class : Headgear Location : Upper Def : 10 Weight : 80 Required Level : 140 Jobs : All job
Item effect script
bonus bUnbreakableHelm;
bonus bMatkRate,7;
bonus bAtkRate,7;
if (getrefine()>=9) {
   bonus bMatk,40;
   bonus bBaseAtk,40;
}
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8 directions · original animations

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The preview shows appearance; equipment requirements are listed in the item details.

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Equipment sets

Set 1

Set effect

bonus bMatkRate,5;
bonus bAtkRate,5;
bonus2 bExpAddRace,RC_Fish,20;
bonus2 bExpAddRace,RC_DemiHuman,20;
bonus2 bAddRace,RC_Fish,50;
bonus2 bMagicAddRace,RC_Fish,50;
bonus2 bAddRace,RC_DemiHuman,50;
bonus2 bMagicAddRace,RC_DemiHuman,50;
bonus2 bSubEle,Ele_Wind,25;
bonus2 bSubEle,Ele_Water,25;

Set 2

Set effect

.@r_armor = getequiprefinerycnt(EQI_ARMOR);
bonus2 bSubRace,RC_Fish,10+.@r_armor;
bonus2 bSubRace,RC_DemiHuman,10+.@r_armor;

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_SHOES);
bonus2 bMagicAddEle,Ele_Wind,10+.@r;
bonus2 bAddEle,Ele_Wind,10+.@r;
bonus2 bMagicAddEle,Ele_Water,10+.@r;
bonus2 bAddEle,Ele_Water,10+.@r;

Set 4

Set effect

.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddRace,RC_Fish,10+.@r_garment;
bonus2 bMagicAddRace,RC_Fish,10+.@r_garment;
bonus2 bAddRace,RC_DemiHuman,10+.@r_garment;
bonus2 bMagicAddRace,RC_DemiHuman,10+.@r_garment;
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