
RENEWAL / ITEMS
Helm of Faith II (Ranger) [1]
#400199Armor
Viva_Adul_Hat_RA2
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 10
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 180+
- Jobs
- Hunter
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Helm of Faith II (Ranger) description & effects
A helm containing the power of faith.
Has the effect of amplifying Adulter and vivatus weapons.
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If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Aimed Bolt damage by 15% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, CRI + 15.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
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Set Bonus:
Helm of Faith II (Ranger) [1]
dulter Fides Aiming Bow [2]
increases long ranged physical damage by 10%,
increases Aimed Bolt damage by 5% per 3 refine rate of weapon.
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Set Bonus:
Helm of Faith II (Ranger) [1]
Vivatus Fides Aiming Bow [2]
increases long ranged physical damage by 10%,
increases Aimed Bolt damage by 5% and Crescive Bolt damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Crescive Bolt damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Jobs: Ranger
Item effect script
.@r = getrefine();
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (BaseLevel>=230) {
bonus bPAtk,2;
bonus bPow,3;
}
if (.@r>=7) {
bonus bCritical,15;
if (.@r>=9) {
bonus bFixedCast,-200;
if (.@r>=11) {
bonus bFixedCast,-300;
bonus bAtkRate,5;
}
}
}
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"RA_AIMEDBOLT",15*(.@r/3);
bonus bLongAtkRate,7*(.@r/4);
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"RA_AIMEDBOLT",5*(.@r_weapon/3);
Set 2
Set effect
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",7*(.@r_weapon/3);
bonus2 bSkillAtk,"RA_AIMEDBOLT",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",15;
}









