
RENEWAL / ITEMS
Helm of Faith II (Guillotine Cross) [1]
#400217Armor
Viva_Adul_Hat_GC2
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 10
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 180+
- Jobs
- Assassin
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Helm of Faith II (Guillotine Cross) description & effects
A helm containing the power of faith.
Has the effect of amplifying Adulter and Vivatus weapons.
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If the user base level is 210 or higher, POW +2, P.ATK +1.
If the user base level is 230 or higher, POW +3, P.ATK +2.
ATK +10 per 2 refine rate.
Increases Rolling Cutter damage by 15% per 3 refine rate.
Increases melee physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, CRI + 15.
If refine rate is 9 or higher, reduces fixed casting time by 0.2 seconds.
If refine rate is 11 or higher, ATK + 5%, reduces fixed casting time by additional 0.3 seconds.
------------------------
Set Bonus:
Helm of Faith II (Glt.Cross) [1]
Adulter Fides Chakram [2]
increases melee physical damage by 10%,
increases Rolling Cutter damage by 5% per 3 refine rate of weapon.
------------------------
Set Bonus:
Helm of Faith II (Glt.Cross) [1]
Vivatus Fides Chakram [2]
increases melee physical damage by 10%,
increases Rolling Cutter damage by 5% and Impact Crater damage by 7% per 3 refine rate of weapon,
if grade of weapon is C or higher, increases Impact Crater damage by additional 15%.
------------------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Armor Lv: 2
Required Lv: 180
Jobs: Guillotine Cross
Item effect script
.@r = getrefine();
if (BaseLevel>=210) {
bonus bPAtk,1;
bonus bPow,2;
}
if (BaseLevel>=230) {
bonus bPAtk,2;
bonus bPow,3;
}
if (.@r>=7) {
bonus bCritical,15;
if (.@r>=9) {
bonus bFixedCast,-200;
if (.@r>=11) {
bonus bFixedCast,-300;
bonus bAtkRate,5;
}
}
}
bonus bBaseAtk,10*(.@r/2);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15*(.@r/3);
bonus bShortAtkRate,7*(.@r/4);
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*(.@r_weapon/3);
Set 2
Set effect
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",15;
}









