
RENEWAL / ITEMS
Confession Domineering Crown [1]
#400457Armor
Poenetentia_V_Crown
Item stats
- DEF
- 40
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 200+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Confession Domineering Crown description & effects
A crown filled with ambition.
It might resonate well with equipment from a certain tomb palace.
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MDEF + 10.
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For every 2 refine level, ATK + 15.
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For every 3 refine level, Critical Damage + 5%.
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For every 4 refine level, Melee Physical Damage + 4%.
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When refined to +9 or higher, CRI + 8.
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When refined to +11 or higher, increase physical damage against all size enemies by 15%.
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When refined to +13 or higher, increase physical damage against all race enemies by 20%, Fixed Casting Time - 0.5 seconds.
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Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Manus [2]
P.ATK + 10.
For every 2 refine level of Weapon, increase Rolling Cutter and Impact Crater damage by 10%.
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Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Mucro [2]
Critical Damage + 20%.
For every 2 refine level of Weapon, increase Cross Impact and Shadow Stab damage by 10%.
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Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Dilacero [2]
P.ATK + 10.
For every 2 refine level of Weapon, increase Fatal Menace and Deft Stab damage by 10%.
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Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Caestus [2]
Melee Physical Damage + 15%.
For every 2 refine level of Weapon, increase Tiger Cannon and Second Faith damage by 8%.
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Set Bonus:
Poenetentia Ambition Crown [1]
Poenitentia Ungula [2]
Long Ranged Physical Damage + 15%.
For every 2 refine level of Weapon, increase Rampage Blast and Explosion Blaster damage by 8%.
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Class : Headgear
Def : 40
Location : Upper
Weight : 10
Armor Level : 1
Required Level : 200
Jobs : All Jobs
Item effect script
.@r = getrefine();
bonus bMdef,10;
bonus bBaseAtk,15*(.@r/2);
bonus bCritAtkRate,5*(.@r/3);
bonus bShortAtkRate,4*(.@r/4);
bonus2 bMagicAddEle,Ele_All,3*(.@r/4);
if (.@r>=9) {
bonus bCritical,8;
if (.@r>=11) {
bonus2 bAddRace,RC_All,15;
if (.@r>=13) {
bonus2 bAddRace,RC_All,20;
bonus bFixedCast,-500;
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bPAtk,10;
bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10*(.@r/2);
bonus2 bSkillAtk,"SHC_IMPACT_CRATER",10*(.@r/2);
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bCritAtkRate,20;
bonus2 bSkillAtk,"GC_CROSSIMPACT",10*(.@r/2);
bonus2 bSkillAtk,"SHC_SHADOW_STAB",10*(.@r/2);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bPAtk,10;
bonus2 bSkillAtk,"SC_FATALMENACE",10*(.@r/2);
bonus2 bSkillAtk,"ABC_DEFT_STAB",10*(.@r/2);
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"SR_TIGERCANNON",8*(.@r/2);
bonus2 bSkillAtk,"IQ_SECOND_FAITH",8*(.@r/2);
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",8*(.@r/2);
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",8*(.@r/2);











