Game version
Poenitentia Ungula artwork from Ragnarok Online
RENEWAL / ITEMS

Poenitentia Ungula [2]

#560013Weapon

Poenitentia_Ungula

Item stats

ATK
230
Slots
2
Weight
150
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Knuckle
Equipment position
Weapon
Gender
Both
Required level
230+
Jobs
Monk
Class tiers
Fourth
Refineable
Yes
Trading & storage
No restrictions

Poenitentia Ungula description & effects

A knuckle filled with the pain of grief. ------------------------ ATK + 10%. Increase Explosion Blaster damage by 10%. ------------------------ For every 2 refine level, increase Rampage Blast damage by 3%. ------------------------ When refined to +7 or higher, reduce SP consumption of Rampage Blast by 15%. ------------------------ When refined to +9 or higher, increase Rampage Blast damage by additional 30%. ------------------------ When refined to +11 or higher, reduce cooldown of Rampage Blast by 1 second. ------------------------ [Grade Bonus] [Grade D] Increase Explosion Blaster damage by additional 5%. [Grade C] Increase Explosion Blaster damage by additional 8%. P.ATK + 1. [Grade B] Increase Explosion Blaster damage by additional 12%. POW + 1. ------------------------ Type : Knuckle Attack : 230 Weight : 150 Weapon Level : 5 Required Level : 230 Class : Inquisitor
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",3*(.@r/2);
if (.@r>=7) {
   bonus2 bSkillUseSPrate,"SR_RAMPAGEBLASTER",15;
   if (.@r>=9) {
      bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30;
      if (.@r>=11) {
         bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,1;
      bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",8;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPow,1;
         bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",12;
      }
   }
}
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Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",8*(.@r/2);
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",8*(.@r/2);
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