
RENEWAL / ITEMS
Poenitentia Ungula [2]
#560013Weapon
Poenitentia_Ungula
Item stats
- ATK
- 230
- Slots
- 2
- Weight
- 150
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Knuckle
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 230+
- Jobs
- Monk
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Poenitentia Ungula description & effects
A knuckle filled with the pain of grief.
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ATK + 10%.
Increase Explosion Blaster damage by 10%.
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For every 2 refine level, increase Rampage Blast damage by 3%.
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When refined to +7 or higher, reduce SP consumption of Rampage Blast by 15%.
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When refined to +9 or higher, increase Rampage Blast damage by additional 30%.
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When refined to +11 or higher, reduce cooldown of Rampage Blast by 1 second.
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[Grade Bonus]
[Grade D] Increase Explosion Blaster damage by additional 5%.
[Grade C] Increase Explosion Blaster damage by additional 8%. P.ATK + 1.
[Grade B] Increase Explosion Blaster damage by additional 12%. POW + 1.
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Type : Knuckle
Attack : 230
Weight : 150
Weapon Level : 5
Required Level : 230
Class : Inquisitor
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",10;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",3*(.@r/2);
if (.@r>=7) {
bonus2 bSkillUseSPrate,"SR_RAMPAGEBLASTER",15;
if (.@r>=9) {
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30;
if (.@r>=11) {
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bPow,1;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",12;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",8*(.@r/2);
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",8*(.@r/2);








