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RENEWAL / ITEMS

Frontier Rune Crown (Elemental Master) [1]

#400982Armor

Frontier_R_Crown_EM

Item stats

DEF
60
Slots
1
Weight
100
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
265+
Jobs
Sage
Class tiers
Fourth
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,4*(.@r/3);
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",35*(.@r/4);
bonus2 bSkillAtk,"MG_FIREBOLT",35*(.@r/4);
bonus2 bSkillAtk,"MG_COLDBOLT",35*(.@r/4);
bonus2 bSkillAtk,"MG_SOULSTRIKE",50*(.@r/4);
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Ghost,10;
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus2 bMagicAtkEle,Ele_Water,10;
   bonus2 bMagicAtkEle,Ele_Wind,10;
   if (.@r>=9) {
      bonus2 bMagicAddRace,RC_All,15;
      bonus2 bMagicAddRace,RC_Player_Human,-15;
      bonus2 bMagicAddRace,RC_Player_Doram,-15;
      bonus bSMatk,7;
      if (.@r>=12) {
         bonus2 bMagicAtkEle,Ele_Ghost,15;
         bonus2 bMagicAtkEle,Ele_Fire,15;
         bonus2 bMagicAtkEle,Ele_Water,15;
         bonus2 bMagicAtkEle,Ele_Wind,15;
         bonus bMatk,50;
         bonus bAspd,2;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bSMatk,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bMaxHPrate,5;
      bonus bMaxSPrate,5;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAtkEle,Ele_Ghost,10;
         bonus2 bMagicAtkEle,Ele_Fire,10;
         bonus2 bMagicAtkEle,Ele_Water,10;
         bonus2 bMagicAtkEle,Ele_Wind,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bMagicAddSize,Size_All,15;
         }
      }
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
if (.@sum>=24 && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) {
   if (getskilllv("MG_SOULSTRIKE")>=10) {
      autobonus3 "{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,\"MG_SOULSTRIKE\",2000; bonus2 bSkillAtk,\"MG_SOULSTRIKE\",75*.@r_weapon; bonus2 bSkillAtk,\"AG_SOUL_VC_STRIKE\",7*.@r_weapon; bonus4 bAutoSpellOnSkill,\"MG_SOULSTRIKE\",\"AG_SOUL_VC_STRIKE\",5,600; }",1000,150000,"SO_SPELLFIST";
   }
}
bonus2 bSkillAtk,"MG_SOULSTRIKE",45;
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
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