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RENEWAL / ITEMS
Frontier Rune Crown (Elemental Master) [1]
#400982Armor
Frontier_R_Crown_EM
Item stats
- DEF
- 60
- Slots
- 1
- Weight
- 100
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 265+
- Jobs
- Sage
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,4*(.@r/3);
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",35*(.@r/4);
bonus2 bSkillAtk,"MG_FIREBOLT",35*(.@r/4);
bonus2 bSkillAtk,"MG_COLDBOLT",35*(.@r/4);
bonus2 bSkillAtk,"MG_SOULSTRIKE",50*(.@r/4);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Ghost,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@r>=9) {
bonus2 bMagicAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_Player_Human,-15;
bonus2 bMagicAddRace,RC_Player_Doram,-15;
bonus bSMatk,7;
if (.@r>=12) {
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;
bonus bMatk,50;
bonus bAspd,2;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_Ghost,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddSize,Size_All,15;
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
if (.@sum>=24 && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) {
if (getskilllv("MG_SOULSTRIKE")>=10) {
autobonus3 "{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,\"MG_SOULSTRIKE\",2000; bonus2 bSkillAtk,\"MG_SOULSTRIKE\",75*.@r_weapon; bonus2 bSkillAtk,\"AG_SOUL_VC_STRIKE\",7*.@r_weapon; bonus4 bAutoSpellOnSkill,\"MG_SOULSTRIKE\",\"AG_SOUL_VC_STRIKE\",5,600; }",1000,150000,"SO_SPELLFIST";
}
}
bonus2 bSkillAtk,"MG_SOULSTRIKE",45;
bonus2 bMagicAtkEle,Ele_Ghost,15;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Water,15;
bonus2 bMagicAtkEle,Ele_Wind,15;