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RENEWAL / ITEMS
Frontier Rune Crown (Arch Mage) [1]
#400981Armor
Frontier_R_Crown_AG
Item stats
- DEF
- 60
- Slots
- 1
- Weight
- 100
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 265+
- Jobs
- Wizard
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,4*(.@r/3);
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",5*(.@r/4);
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",5*(.@r/4);
bonus2 bSkillAtk,"AG_ROCK_DOWN",5*(.@r/4);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
if (.@r>=9) {
bonus2 bMagicAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_Player_Human,-15;
bonus2 bMagicAddRace,RC_Player_Doram,-15;
bonus bSMatk,7;
if (.@r>=12) {
bonus bFixedCast,-500;
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus bMatk,50;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddSize,Size_All,15;
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
if (.@sum>=24 && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) {
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAddEle,Ele_Water,15; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bIgnoreMResRaceRate,RC_All,15; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-15; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-15; }",50,10000,BF_MAGIC;
}
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",35;
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",35;
bonus2 bSkillAtk,"AG_ALL_BLOOM",35;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",35;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",35;