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RENEWAL / ITEMS
Frontier Arc Staff [3]
#640064Weapon
Frontier_AG_Staff
Item stats
- ATK
- 120
- MATK
- 380
- Slots
- 3
- Weight
- 230
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Staff
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 265+
- Jobs
- Wizard
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bSMatk,5;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",5+5*(.@r/3);
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",5+5*(.@r/3);
bonus2 bSkillAtk,"AG_ROCK_DOWN",5+5*(.@r/3);
bonus bMatkRate,(.@r/2);
bonus bMatk,25*(.@r/2);
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_Fire,15;
bonus2 bMagicAtkEle,Ele_Earth,15;
bonus bSMatk,7;
if (.@r>=11) {
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",15;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",15;
bonus2 bSkillAtk,"AG_ROCK_DOWN",15;
if (.@r>=12) {
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",20;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",20;
bonus2 bSkillAtk,"AG_ROCK_DOWN",20;
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",25;
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",25;
bonus2 bSkillAtk,"AG_ALL_BLOOM",25;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",25;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus bSMatk,7;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",15;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",15;
bonus2 bSkillAtk,"AG_ROCK_DOWN",15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bSMatk,3*(.@r/2);
}
}
}
}
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Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
if (.@sum>=24 && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) {
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAddEle,Ele_Water,15; bonus2 bMagicAddEle,Ele_Wind,15; bonus2 bIgnoreMResRaceRate,RC_All,15; bonus2 bIgnoreMResRaceRate,RC_Player_Human,-15; bonus2 bIgnoreMResRaceRate,RC_Player_Doram,-15; }",50,10000,BF_MAGIC;
}
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",35;
bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",35;
bonus2 bSkillAtk,"AG_ALL_BLOOM",35;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",35;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",35;




