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RENEWAL / ITEMS
Sky Rune Crown (Meister) [1]
#401115Armor
Sky_Rune_Crown_MS
Item stats
- DEF
- 50
- Slots
- 1
- Weight
- 0
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 240+
- Jobs
- Blacksmith
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bBaseAtk,3*(.@r/2);
bonus bHit,5*(.@r/2);
bonus bNonCritAtkRate,3*(.@r/3);
bonus bShortAtkRate,(.@r/3);
bonus bAtkRate,2*(.@r/3);
bonus2 bSkillAtk,"MT_RUSH_STRIKE",5*(.@r/4);
bonus2 bSkillAtk,"MT_POWERFUL_SWING",5*(.@r/4);
if (.@r>=7) {
bonus bShortAtkRate,10;
if (.@r>=9) {
bonus bPAtk,5;
if (.@r>=11) {
bonus bDelayrate,-10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"MT_POWERFUL_SWING",15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bNonCritAtkRate,15;
bonus2 bSkillAtk,"MT_POWERFUL_SWING",35;
if (.@sum>=24 && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getskilllv("MT_POWERFUL_SWING")>=5) {
bonus4 bAutoSpellOnSkill,"MT_RUSH_STRIKE","MT_POWERFUL_SWING",5,1000;
}
