
RENEWAL / ITEMS
Survival Whistle
#420194Armor
Rescue_whistle
TypeArmor
Equipment positionHeadgear (Lower)
GenderBoth
Weight10
Buy price0 z
Sell price0 z
Required level100
Armor level1
Description
A high-volume whistle that carries sound over long distances.
Indispensable in critical moments.
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FLEE + 10.
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For every 20 Pure STR, physical damage to all property enemies + 1%.
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For every 20 Pure AGI, physical damage to Neutral property enemies + 1%.
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For every 20 Pure VIT, physical damage to Water property enemies + 1%.
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For every 20 Pure INT, physical damage to Earth property enemies + 1%.
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For every 20 Pure DEX, physical damage to Fire property enemies + 1%.
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For every 20 Pure LUK, physical damage to Wind property enemies + 1%.
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If the total of all pure Base Stats is 600 or higher, physical damage to all property enemies + 10%, FLEE + 10.
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Type : Headgear
Def : 0
Location : Lower
Weight : 10
Armor Level : 1
Required Level : 100
Class : All Jobs
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Headgear (Lower)
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- No
- Trade
Item effect script
.@a = (((readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk))/600)*10);
bonus bFlee,10+.@a;
bonus2 bAddEle,Ele_All,.@a+(readparam(bStr)/20);
bonus2 bAddEle,Ele_Neutral,(readparam(bAgi)/20);
bonus2 bAddEle,Ele_Water,(readparam(bVit)/20);
bonus2 bAddEle,Ele_Earth,(readparam(bInt)/20);
bonus2 bAddEle,Ele_Fire,(readparam(bDex)/20);
bonus2 bAddEle,Ele_Wind,(readparam(bLuk)/20);
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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