
RENEWAL / ITEMS
Survival Whistle
#420194Armor
Rescue_whistle
Item stats
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Lower)
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Survival Whistle description & effects
A high-volume whistle that carries sound over long distances.
Indispensable in critical moments.
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FLEE + 10.
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For every 20 Pure STR, physical damage to all property enemies + 1%.
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For every 20 Pure AGI, physical damage to Neutral property enemies + 1%.
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For every 20 Pure VIT, physical damage to Water property enemies + 1%.
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For every 20 Pure INT, physical damage to Earth property enemies + 1%.
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For every 20 Pure DEX, physical damage to Fire property enemies + 1%.
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For every 20 Pure LUK, physical damage to Wind property enemies + 1%.
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If the total of all pure Base Stats is 600 or higher, physical damage to all property enemies + 10%, FLEE + 10.
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Type : Headgear
Def : 0
Location : Lower
Weight : 10
Armor Level : 1
Required Level : 100
Class : All Jobs
Item effect script
.@a = (((readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk))/600)*10);
bonus bFlee,10+.@a;
bonus2 bAddEle,Ele_All,.@a+(readparam(bStr)/20);
bonus2 bAddEle,Ele_Neutral,(readparam(bAgi)/20);
bonus2 bAddEle,Ele_Water,(readparam(bVit)/20);
bonus2 bAddEle,Ele_Earth,(readparam(bInt)/20);
bonus2 bAddEle,Ele_Fire,(readparam(bDex)/20);
bonus2 bAddEle,Ele_Wind,(readparam(bLuk)/20);
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bDelayrate,-10;
bonus bFixedCast,-200;
bonus2 bSkillCooldown,"NV_FIRSTAID",5000;
bonus5 bAutoSpellOnSkill,"NV_FIRSTAID","MG_SAFETYWALL",5,1000,1;



