
RENEWAL / ITEMS
Survival Whistle-LT
#420343Armor
Rescue_whistle_LT
TypeArmor
Equipment positionHeadgear (Lower)
GenderBoth
Weight10
Buy price0 z
Sell price0 z
Required level100
Armor level2
Survival Whistle-LT description & effects
A high-volume whistle that carries sound over long distances. Indispensable in critical moments.
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Flee + 20.
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For every 20 pure STR, increases physical damage against enemies of all property by 2%.
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For every 20 pure AGI, increases physical damage against Neutral property enemies by 2%.
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For every 20 pure VIT, increases physical damage against Water property enemies by 2%.
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For every 20 pure INT, increases physical damage against Earth property enemies by 2%.
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For every 20 pure DEX, increases physical damage against Fire property enemies by 2%.
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For every 20 pure LUK, increases physical damage against Wind property enemies by 2%.
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If the total of all pure basic stats is 600 or higher, increases physical damage against enemies of all property by 10%, Flee + 10, Mres + 10.
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If the total of all pure talent stats is 160 or higher, increases CON + 5, P.Atk + 5.
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Type : Headgear
Def : 0
Location : Lower
Weight : 10
Armor Level : 1
Required Level : 100
Jobs : All Jobs
Item details
- Gender
- Both
- Equipment position
- Headgear (Lower)
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- No
- Trade
Item effect script
.@a = (((readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk))/160)*5);
.@b = (((readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk))/600)*10);
bonus bFlee,20+.@b;
bonus2 bAddEle,Ele_All,.@b+((readparam(bStr)/20)*2);
bonus2 bAddEle,Ele_Neutral,(readparam(bAgi)/20)*2;
bonus2 bAddEle,Ele_Water,(readparam(bVit)/20)*2;
bonus2 bAddEle,Ele_Earth,(readparam(bInt)/20)*2;
bonus2 bAddEle,Ele_Fire,(readparam(bDex)/20)*2;
bonus2 bAddEle,Ele_Wind,(readparam(bLuk)/20)*2;
bonus bMRes,.@b;
bonus bCon,.@a;
bonus bPAtk,.@a;
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Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bDelayrate,-15;
bonus bFixedCast,-200;
bonus2 bSkillCooldown,"NV_FIRSTAID",5000;
bonus5 bAutoSpellOnSkill,"NV_FIRSTAID","MG_SAFETYWALL",5,1000,1;



