Game version
Anti Conjurer Suit artwork from Ragnarok Online
RENEWAL / ITEMS

Anti Conjurer Suit [1]

#450149Armor

MD_Geffen_Suits

Item stats

DEF
120
Slots
1
Weight
90
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
230+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Anti Conjurer Suit description & effects

The suit, which has become more powerful through continuous research and improvement, is designed to make it easier to operate various magics. ------------------------ Increases incoming heal effectiveness by 10%. Reduces SP consumption of skills by 10%. MHP + 3%, STR + 3, AGI +3. ------------------------ ATK + 10 per refine rate. ------------------------ Increases ASPD by 2% per 2 refine rate. ------------------------ If refine rate is 9 or higher, increases melee and long range physical damage by 10%. ------------------------ If refine rate is 11 or higher, increases ASPD by additional 7%. ------------------------ If refine rate is 13 or higher, additional MATK + 60. ------------------------ Type : Armor Def : 120 Weight : 90 Armor Level : 2 Required Level : 230 Job : All Jobs
Item effect script
.@r = getrefine();
bonus bHealPower2,10;
bonus bUseSPrate,-10;
bonus bMaxHPrate,3;
bonus bStr,3;
bonus bAgi,3;
bonus bBaseAtk,10*.@r;
bonus bAspdRate,2*(.@r/2);
if (.@r>=9) {
   bonus bLongAtkRate,10;
   bonus bShortAtkRate,10;
   if (.@r>=11) {
      bonus bAspdRate,7;
      if (.@r>=13) {
         bonus bBaseAtk,60;
      }
   }
}

Equipment sets

Set 1

Set effect

bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
   bonus bShortAtkRate,5;
   bonus bAspdRate,10;
}

Set 2

Set effect

bonus bMatk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
   bonus2 bMagicAtkEle,Ele_All,5;
   bonus bAspdRate,10;
}

Set 3

Set effect

bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
   bonus bLongAtkRate,5;
   bonus bAspdRate,10;
}

Set 4

Set effect

bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
   bonus bAspdRate,10;
   bonus bAtkRate,5;
}

Set 5

Set effect

autobonus "{ bonus2 bHPRegenRate,400,500; }",10,9500,BF_WEAPON;

Set 6

Set effect

autobonus "{ bonus2 bSPRegenRate,80,500; }",10,9500,BF_MAGIC;

Set 7

Set effect

bonus bMdef,50;
bonus bMaxHPrate,25;
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