
RENEWAL / ITEMS
Magic Protector Robe [1]
#450150Armor
MD_Geffen_Robe
Item stats
- DEF
- 110
- Slots
- 1
- Weight
- 80
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 230+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Magic Protector Robe description & effects
The uniforms of Geffen mages. It has the ability to improve magic efficiency when casting spells.
------------------------
Increases incoming heal effectiveness by 10%.
Reduces SP consumption of skills by 10%.
MaxHP + 3%, Int + 3, Dex + 3.
------------------------
MATK + 10 per refine rate.
------------------------
Reduces variable casting time by 2% per 2 refine rate.
------------------------
If refine rate is 9 or higher, increases all property magical damage by 10%.
------------------------
If refine rate is 11 or higher, reduces variable casting time by additional 7%.
------------------------
If refine rate is 13 or higher, additional MATK + 60.
------------------------
Type : Armor
Def : 110
Weight : 80
Armor Level : 2
Required Level : 230
Job : All Jobs
Item effect script
.@r = getrefine();
bonus bHealPower2,10;
bonus bUseSPrate,-10;
bonus bMaxHPrate,3;
bonus bInt,3;
bonus bDex,3;
bonus bMatk,10*.@r;
bonus bVariableCastrate,-2*(.@r/2);
if (.@r>=9) {
bonus2 bMagicAtkEle,Ele_All,10;
if (.@r>=11) {
bonus bVariableCastrate,-7;
if (.@r>=13) {
bonus bMatk,60;
}
}
}
Equipment sets
Set 1
Set effect
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bShortAtkRate,5;
bonus bVariableCastrate,-10;
}
Set 2
Set effect
bonus bMatk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus2 bMagicAtkEle,Ele_All,5;
bonus bVariableCastrate,-10;
}
Set 3
Set effect
bonus bBaseAtk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bLongAtkRate,5;
bonus bVariableCastrate,-10;
}
Set 4
Set effect
bonus bMatk,50;
if (getequiprefinerycnt(EQI_ARMOR) >= 11) {
bonus bVariableCastrate,-10;
bonus bMatkRate,5;
}
Set 5
Set effect
autobonus "{ bonus2 bHPRegenRate,400,500; }",10,9500,BF_WEAPON;
Set 6
Set effect
autobonus "{ bonus2 bSPRegenRate,80,500; }",10,9500,BF_MAGIC;
Set 7
Set effect
bonus bHealPower,30;
bonus bUseSPrate,-10;














