
RENEWAL / ITEMS
Bacchus Armor-LT [1]
#450386Armor
Bacchus_Armor_LT
TypeArmor
Equipment positionArmor
GenderBoth
Weight30
Buy price0 z
Sell price0 z
DEF30
Slots1
Required level150
Armor level2
Description
ATK +150。
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Every 2 refine level, ATK +15.
Every 3 refine level, increases Round Trip/Dragon Tail/Slug Shoot/God's Hammer damage by 20%.
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When refined to +9 or higher, increases ranged physical attack by 15%.
When refined to +11 or higher, increases physical attack damage to enemies of all races by 15%.
When refined to +13 or higher, reduce global cooldown by 15%.
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Set Bonus:
Bacchus Armor-LT
Heart Hunter Card
ATK +100,
increases physical damage to all class enemies (Normal/Boss Monsters) by 15%.
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Set Bonus:
Bacchus Armor-LT
Captain Ferlock Card
ATK +100,
increases physical damage to all enemies class enemies (Normal/Boss Monsters) by 35%.
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[Grade Bonus]
[Grade D]
Enable to using True Sight Lv. 10 skill (buff is immediately removed after unequipped).
Reduces Round Trip cooldown by 1 second.
Reduces Slug Shot cooldown by 4 seconds.
Reduces Dragon Tail cooldown by 2 seconds.
Reduces God's Hammer cooldown by 5 seconds.
Every 3 refine level, increases physical damage to enemies of all sizes by 4%.
[Grade C]
Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%.
[Grade B]
Every 2 refine level, P.ATK +1.
Every 3 refine level, increases physical damage to enemies of all sizes by 5%.
[Grade A]
Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%.
When refined to +13, increases long-range physical damage by 25%.
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Type: Armor
Def: 30
Weight: 30
Armor Level: 2
Required Level: 150
Class: All Jobs
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Armor
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,150+(15*(.@r/2));
bonus2 bSkillAtk,"RL_R_TRIP",20*(.@r/3);
bonus2 bSkillAtk,"RL_D_TAIL",20*(.@r/3);
bonus2 bSkillAtk,"RL_SLUGSHOT",20*(.@r/3);
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20*(.@r/3);
if (.@r>=9)
bonus bLongAtkRate,15;
if (.@r>=11)
bonus2 bAddRace,RC_All,15;
if (.@r>=13)
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
skill "SN_SIGHT",10;
bonus2 bSkillCooldown,"RL_R_TRIP",-1000;
bonus2 bSkillCooldown,"RL_SLUGSHOT",-4000;
bonus2 bSkillCooldown,"RL_D_TAIL",-2000;
bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-5000;
bonus2 bAddSize,Size_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"NW_WILD_FIRE",5*(.@r/3);
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5*(.@r/3);
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,.@r/2;
bonus2 bAddSize,Size_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"NW_WILD_FIRE",5*(.@r/3);
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5*(.@r/3);
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5*(.@r/3);
if (.@r>=13) {
bonus bLongAtkRate,25;
}
}