Game version
Bacchus Armor-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Bacchus Armor-LT [1]

#450386Armor

Bacchus_Armor_LT

Item stats

DEF
30
Slots
1
Weight
30
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
150+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Bacchus Armor-LT description & effects

ATK +150。 ------------------------ Every 2 refine level, ATK +15. Every 3 refine level, increases Round Trip/Dragon Tail/Slug Shoot/God's Hammer damage by 20%. ------------------------ When refined to +9 or higher, increases ranged physical attack by 15%. When refined to +11 or higher, increases physical attack damage to enemies of all races by 15%. When refined to +13 or higher, reduce global cooldown by 15%. ------------------------ Set Bonus: Bacchus Armor-LT Heart Hunter Card ATK +100, increases physical damage to all class enemies (Normal/Boss Monsters) by 15%. ------------------------ Set Bonus: Bacchus Armor-LT Captain Ferlock Card ATK +100, increases physical damage to all enemies class enemies (Normal/Boss Monsters) by 35%. ------------------------ [Grade Bonus] [Grade D] Enable to using True Sight Lv. 10 skill (buff is immediately removed after unequipped). Reduces Round Trip cooldown by 1 second. Reduces Slug Shot cooldown by 4 seconds. Reduces Dragon Tail cooldown by 2 seconds. Reduces God's Hammer cooldown by 5 seconds. Every 3 refine level, increases physical damage to enemies of all sizes by 4%. [Grade C] Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%. [Grade B] Every 2 refine level, P.ATK +1. Every 3 refine level, increases physical damage to enemies of all sizes by 5%. [Grade A] Every 3 refine level, increases Wild Fire/The Vigilant at Night/Spiral Shooting damage by 5%. When refined to +13, increases long-range physical damage by 25%. ------------------------ Type: Armor Def: 30 Weight: 30 Armor Level: 2 Required Level: 150 Class: All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,150+(15*(.@r/2));
bonus2 bSkillAtk,"RL_R_TRIP",20*(.@r/3);
bonus2 bSkillAtk,"RL_D_TAIL",20*(.@r/3);
bonus2 bSkillAtk,"RL_SLUGSHOT",20*(.@r/3);
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20*(.@r/3);
if (.@r>=9)
   bonus bLongAtkRate,15;
if (.@r>=11)
   bonus2 bAddRace,RC_All,15;
if (.@r>=13)
   bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
   skill "SN_SIGHT",10;
   bonus2 bSkillCooldown,"RL_R_TRIP",-1000;
   bonus2 bSkillCooldown,"RL_SLUGSHOT",-4000;
   bonus2 bSkillCooldown,"RL_D_TAIL",-2000;
   bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-5000;
   bonus2 bAddSize,Size_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"NW_WILD_FIRE",5*(.@r/3);
   bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5*(.@r/3);
   bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
   bonus bPAtk,.@r/2;
   bonus2 bAddSize,Size_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
   bonus2 bSkillAtk,"NW_WILD_FIRE",5*(.@r/3);
   bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",5*(.@r/3);
   bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5*(.@r/3);
   if (.@r>=13) {
       bonus bLongAtkRate,25;
   }
}

Equipment sets

Set 1

Set effect

bonus bBaseAtk,100;
bonus2 bAddClass,Class_Boss,15;
bonus2 bAddClass,Class_Normal,15;

Set 2

Set effect

bonus bBaseAtk,100;
bonus2 bAddClass,Class_Boss,35;
bonus2 bAddClass,Class_Normal,35;

Set 3

Set effect

.@g = getenchantgrade(EQI_ARMOR);
if (.@g>=ENCHANTGRADE_D) {
   bonus bVariableCastrate,-15;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bMaxHP,2500;
      bonus bMaxHPrate,5;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bAspdRate,15;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bFixedCast,-300;
         }
      }
   }
}
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