Game version
Mad Bunny-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Mad Bunny-LT [1]

#460020Armor

Mad_Bunny_K_LT

Item stats

Slots
1
Weight
10
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Shield
Gender
Both
Required level
160+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Mad Bunny-LT description & effects

A plush toy that Piamette uses conveniently for attack and defense? It clearly appears to be moving... ------------------------ ATK + 5%, MATK + 5%. ASPD + 3 ------------------------ For every 2 refine level, ATK + 2%, MATK + 2%. When refine level 7 or more, increases attack speed (delay after attack reduced) by 5%, and variable casting reduced by 5%. When refine level 9 or more, melee/ranged physical damage increases by 7%, and all property magical damage increases by 7%. When refine level 12 or more, users casting cannot be interrupted, and CRI + 15 ------------------------ [Bonus By Grade] [Grade D] Reduces physical/magical damage received from enemies of all attributes by 10%. [Grade C] POW + 2, SPL + 2. [Grade B] S.MATK + 2, P.ATK + 2. [Grade A] Reduced global cooldown by 5%. ------------------------ Type : Shield Def : 0 Weight : 10 Armor Level : 2 Required Level : 160 Class : All Jobs
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5+2*(.@r/2);
bonus bAtkRate,5+2*(.@r/2);
bonus bAspd,3;
if (.@r>=7) {
   bonus bAspdRate,5;
   bonus bVariableCastrate,-5;
   if (.@r>=9) {
      bonus2 bMagicAtkEle,Ele_All,7;
      bonus bLongAtkRate,7;
      bonus bShortAtkRate,7;
      if (.@r>=12) {
         bonus bCritical,15;
         bonus bNoCastCancel;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSubEle,Ele_All,10;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPow,2;
      bonus bSpl,2;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bSMatk,2;
         if (.@g >= ENCHANTGRADE_A) {
            bonus bDelayrate,-5;
         }
      }
   }
}
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Equipment sets

Set 1

Set effect

.@g = getenchantgrade(EQI_HAND_L);
.@val = 10;
bonus2 bAddClass,Class_Boss,15;
bonus2 bMagicAddClass,Class_Boss,15;
if (.@g >= ENCHANTGRADE_B) {
   .@val += 10;
}
if (.@g >= ENCHANTGRADE_A) {
   .@val += 10;
}
autobonus "{ .@r = getequiprefinerycnt(EQI_GARMENT); .@a = getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,30*((.@r+.@a)/3); bonus bMatk,30*((.@r+.@a)/3); bonus2 bAddClass,Class_Boss,2*((.@r+.@a)/3); bonus2 bMagicAddClass,Class_Boss,2*((.@r+.@a)/3); }",.@val,7000,BF_WEAPON|BF_MAGIC,"{ transform 1947,7000; }";
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