
RENEWAL / ITEMS
Mad Bunny Backpack [1]
#480372Armor
Giant_Mad_Bunny_TW
TypeArmor
Equipment positionGarment
GenderBoth
Weight20
Buy price0 z
Sell price0 z
Slots1
Required level100
Armor level1
Description
A giant bunny modeled after the doll that Piamette always carries around.
It certainly looks more menacing than its costume counterpart.
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Reduce damage taken from Neutral property attacks by 10%.
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For every 2 refine level, ATK + 10, MATK + 10.
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For every 3 refine level, POW + 2, CON + 2, SPL + 2.
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When refined to +7 or higher, ATK + 10%, MATK + 10%.
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When refined to +9 or higher, increase melee, long-range physical, and all property magic damage by 12%.
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When refined to +11 or higher, reduce After Cast Delay by 10%.
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When refined to +13 or higher, increase physical damage against all race enemies by 15%.
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Set Bonus:
Giant Mad Bunny [1]
Mad Bunny Special
OR
Mad Bunny Special [1]
Increase physical and magic damage against Boss class enemies by 10%.
When performing physical or magic attack, there's a 1% chance to tranform into Piamette for 7 seconds.
During transformation, for every 2 level of total refine level of Garment and Shield, ATK + 20, MATK + 20.
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Set Bonus:
Giant Mad Bunny [1]
Mad Bunny-LT [1]
Increase physical and magic damage against Boss class enemies by 15%.
When performing physical or magic attack, there's a 2% chance to tranform into Piamette for 7 seconds.
During transformation, increase physical and magic damage against Boss class enemies by 2%,
for every 3 level of total refine level of Garment and Shield, ATK + 30, MATK + 30.
When Shield grade is B or higher, increase the chance of transformation by additional 1%.
When Shield grade is A, increase the chance of transformation by additional 1%.
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Type : Garment
Def : 0
Weight : 20
Armor Level : 1
Required Level : 100
Class : All Jobs
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Garment
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
bonus2 bSubEle,Ele_Neutral,10;
bonus bBaseAtk,10*(.@r/2);
bonus bMatk,10*(.@r/2);
bonus bPow,2*(.@r/3);
bonus bCon,2*(.@r/3);
bonus bSpl,2*(.@r/3);
if (.@r>=7) {
bonus bAtkRate,10;
bonus bMatkRate,10;
if (.@r>=9) {
bonus bShortAtkRate,12;
bonus bLongAtkRate,12;
bonus2 bMagicAtkEle,Ele_All,12;
if (.@r>=11) {
bonus bDelayrate,-10;
if (.@r>=13) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
}
}
}
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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