Game version
Cursed Mad Bunny artwork from Ragnarok Online
RENEWAL / ITEMS

Cursed Mad Bunny

#28901Armor

Mad_Bunny_K

Item stats

Weight
10
Armor level
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Armor
Equipment position
Shield
Gender
Both
Required level
1+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Cursed Mad Bunny description & effects

A rag doll that Piamette uses for both offense and defense. It looks so real and alive! Class: Shield Defense: 0 Weight: 10 Requires Level: 1 Usable By: All Jobs ATK + 5% MATK + 5% Aspd + 3 Reflects 10% of the received short-ranged damage back to the attacker. Adds a 10% chance of casting Level 8 Magic Mirror on the user when receiving a magical attack that lasts for 2 seconds. If upgrade level is +7 or higher, ATK + 5 MATK + 5 If upgrade level is +9 or higher, Additional ATK + 15 Additional MATK + 15 If upgrade level is +12 or higher, Crit + 10 The users casting cannot be interrupted outside of WoE.
Item effect script
bonus bAspd,3;
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bShortWeaponDamageReturn,10;
bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",8,100,BF_MAGIC,0;
.@r = getrefine();
if (.@r>=7) {
   bonus bBaseAtk,5;
   bonus bMatk,5;
}
if (.@r>=9) {
   bonus bBaseAtk,15;
   bonus bMatk,15;
}
if (.@r>=12) {
   bonus bCritical,10;
   bonus bNoCastCancel;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

autobonus2 "{ }",1,3000,BF_WEAPON|BF_MAGIC,"{ heal 5000,0; unitskilluseid getcharid(3),\"WM_LULLABY_DEEPSLEEP\",1; active_transform 1930,3000; /*PIAMETTE, unknown timer*/ }";

Set 2

Set effect

.@r_top = getequiprefinerycnt(EQI_HEAD_TOP);
.@r_left = getequiprefinerycnt(EQI_HAND_L);
autobonus "{ bonus2 bHPLossRate,50,1000; }",1+.@r_top,3000+.@r_left*1000,BF_WEAPON|BF_MAGIC,"{ active_transform 1930,3000" + (.@r_left*1000) + "; /*PIAMETTE, unknown effect*/ }";

Set 3

Set effect

bonus2 bAddClass,Class_Boss,10;
bonus2 bMagicAddClass,Class_Boss,10;
autobonus "{ .@r = getequiprefinerycnt(EQI_GARMENT); .@a = getequiprefinerycnt(EQI_HAND_L); bonus bBaseAtk,20*((.@r+.@a)/2); bonus bMatk,20*((.@r+.@a)/2); }",10,7000,BF_WEAPON|BF_MAGIC,"{ transform 1947,7000; }";
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