
RENEWAL / ITEMS
Alice Body Pillow [1]
#460084Armor
Alice_Pillow_US
Item stats
- DEF
- 50
- Slots
- 1
- Weight
- 30
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Shield
- Gender
- Both
- Required level
- 1+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Alice Body Pillow description & effects
A super-duper-exclusive-limited edition of body pillow with a cute Alice image on it.
Everyone will have no choice but to acknowledge you as a hero when you equip it in your adventure.
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MHP + 10%, MSP + 10%.
MDEF + 10.
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For every 2 refine level, P.ATK + 1, S.MATK + 1.
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For every 3 refine level, ATK + 5%, MATK + 5%.
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When refined to +11 or higher,
There's a 6% chance to gain INT +70 for 20 seconds when performing magical attack.
There's a 6% chance to gain STR +70 for 20 seconds when performing physical attack.
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When refined to +12 or higher, reduce Fixed Cast Time by 50%.
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Set Bonus:
Alice Body Pillow [1]
Alice Card
Reduce damage taken from Normal monsters by 40%.
When Shield refined to +10 or higher, P.ATK +10, S.MATK + 10.
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Set Bonus:
Alice Body Pillow [1]
Alice Egg
ATK +30, MATK +30.
When performing a physical attack, there's a 3% chance of restoring 5% of damage as HP.
When pet relation is Loyal, ASPD +2, Variable Casting Time -10%.
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[Grade Bonus]
[Grade D] MHP +10%, MSP +10%.
[Grade C] After Cast Delay -15%.
[Grade B] POW +12, SPL +12.
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Type: Shield
Def: 50
Weight: 30
Armor Level: 2
Required Level: 1
Class: All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bMdef,10;
bonus bPAtk,.@r/2;
bonus bSMatk,.@r/2;
bonus2 bAddClass,Class_All,5*(.@r/3);
bonus bMatkRate,5*(.@r/3);
if (getpetinfo(PETINFO_EGGID) == 9027) {
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bHPDrainRate,30,5;
if (getpetinfo(PETINFO_INTIMATE) >= PET_INTIMATE_LOYAL) {
bonus bAspd,2;
bonus bVariableCastrate,-10;
}
}
if (.@r>=11) {
autobonus "{ bonus bInt,70; }",60,20000,BF_MAGIC;
autobonus "{ bonus bStr,70; }",60,20000,BF_WEAPON;
if (.@r>=12) {
bonus bFixedCastrate,-50;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_B) {
bonus bPow,12;
bonus bSpl,12;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSubClass,Class_Normal,40;
if (getequiprefinerycnt(EQI_HAND_L)>=10) {
bonus bPAtk,10;
bonus bSMatk,10;
}







