
RENEWAL / ITEMS
Pisces Shoes
#470038Armor
Pisces_Shoes_J
Item stats
- DEF
- 25
- Weight
- 40
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- Any level
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bMdef,5;
bonus bMatk,50;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bDelayrate,-10;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus bMatk,80;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",70;
if (.@r>=8) {
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Water,20;
bonus2 bSubEle,Ele_Wind,20;
bonus2 bSubEle,Ele_Earth,20;
}
}
Equipment sets
Set 1
Set effect
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bSkillAtk,"MG_FIREBOLT",50;
bonus2 bSkillAtk,"MG_COLDBOLT",50;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",50;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",50;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Water,20;
bonus2 bSubEle,Ele_Wind,20;
bonus2 bSubEle,Ele_Earth,20;
bonus2 bResEff,Eff_Freeze,10000;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus2 bSkillAtk,"MG_COLDBOLT",10*.@r;
bonus2 bSkillAtk,"MG_FIREBOLT",10*.@r;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10*.@r;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",10*.@r;
}







