
RENEWAL / ITEMS
Pisces Manteau
#480041Armor
Pisces_Manteau_J
Item stats
- DEF
- 25
- Weight
- 30
- Armor level
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- Any level
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bMdef,5;
bonus bMatk,20;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus bDelayrate,-5;
bonus2 bSubEle,Ele_Neutral,20;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus bMatk,30;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Water,20;
bonus2 bSubEle,Ele_Wind,20;
bonus2 bSubEle,Ele_Earth,20;
if (.@r>=8)
bonus bAspdRate,20;
}
Equipment sets
Set 1
Set effect
bonus bMaxHP,2000;
bonus bMaxSP,200;
bonus2 bSkillAtk,"MG_FIREBOLT",50;
bonus2 bSkillAtk,"MG_COLDBOLT",50;
bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",50;
bonus2 bSkillAtk,"WZ_EARTHSPIKE",50;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Water,20;
bonus2 bSubEle,Ele_Wind,20;
bonus2 bSubEle,Ele_Earth,20;
bonus2 bResEff,Eff_Freeze,10000;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus3 bAutoSpell,"MG_FIREBOLT",getskilllv("MG_FIREBOLT"),10*.@r;
bonus3 bAutoSpell,"MG_COLDBOLT",getskilllv("MG_COLDBOLT"),10*.@r;
bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",getskilllv("MG_LIGHTNINGBOLT"),10*.@r;
bonus3 bAutoSpell,"WZ_EARTHSPIKE",getskilllv("WZ_EARTHSPIKE"),10*.@r;
}




