Game version
Furious Boots artwork from Ragnarok Online
RENEWAL / ITEMS

Furious Boots [1]

#470265Armor

FuriousBoots

Item stats

DEF
30
Slots
1
Weight
150
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
220+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
if (BaseLevel>=230) {
   bonus2 bAddClass,Class_Normal,5;
   bonus2 bMagicAddClass,Class_Normal,5;
   bonus2 bAddClass,Class_Boss,5;
   bonus2 bMagicAddClass,Class_Boss,5;
}
if (.@r>=7) {
   bonus bMatkRate,5;
   bonus bAtkRate,5;
   if (.@r>=9) {
      bonus bVariableCastrate,-10;
      if (.@r>=10) {
         bonus bFixedCast,-700;
         if (.@r>=11) {
            bonus2 bMagicAtkEle,Ele_All,10;
            bonus bShortAtkRate,10;
            bonus bLongAtkRate,10;
         }
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMatkRate,5;
   bonus bAtkRate,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bFixedCast,-300;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPAtk,5;
         bonus bSMatk,5;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bPAtk,2;
            bonus bSMatk,2;
         }
      }
   }
}

Equipment sets

Set 1

Set effect

bonus bDelayrate,-10;

Set 2

Set effect

bonus bDelayrate,-10;

Set 3

Set effect

autobonus "{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,\"AB_DUPLELIGHT_MELEE\",(15*.@sum); bonus2 bSkillAtk,\"AB_DUPLELIGHT_MAGIC\",(15*.@sum); }",70,10000,BF_WEAPON;

Set 4

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15;
bonus2 bSkillAtk,"SKE_DAWN_BREAK",.@sum*2;

Set 5

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"CD_FRAMEN",.@sum;

Set 6

Set effect

bonus2 bSkillUseSP,"WH_GALESTORM",20;

Set 7

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"ABC_DEFT_STAB",.@sum;

Set 8

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",.@sum;

Set 9

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",.@sum;

Set 10

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",.@sum;

Set 11

Set effect

bonus2 bSkillAtk,"DK_HACKANDSLASHER",15;
if (getskilllv("DK_HACKANDSLASHER") > 4)
   bonus3 bAutoSpell,"DK_HACKANDSLASHER",5,50;

Set 12

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",.@sum;

Set 13

Set effect

if (getequipid(EQI_HAND_L) == 510153) {
   bonus2 bSkillAtk,"SHC_SHADOW_STAB",15;
}

Set 14

Set effect

bonus2 bSkillAtk,"IG_OVERSLASH",.@sum;

Set 15

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",.@sum;

Set 16

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"EM_VENOM_SWAMP",.@sum;

Set 17

Set effect

if (getenchantgrade()>=ENCHANTGRADE_B) {
   bonus2 bSkillAtk,"EM_DIAMOND_STORM",15;
}

Set 18

Set effect

bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",20;

Set 19

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",.@sum;

Set 20

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"MT_SPARK_BLASTER",20;
bonus2 bSkillAtk,"NC_ARMSCANNON",25;

Set 21

Set effect

bonus bShortAtkRate,10;
bonus bCritical,10;

Set 22

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",.@sum;
if (getenchantgrade(EQI_SHOES)>=ENCHANTGRADE_B) {
   bonus2 bSkillCooldown,"SS_KUNAIKAITEN",-200;
}

Set 23

Set effect

if (getenchantgrade()>=ENCHANTGRADE_B) {
   bonus2 bSkillAtk,"MT_MIGHTY_SMASH",20;
   bonus2 bSkillAtk,"MT_AXE_STOMP",20;
}

Set 24

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SS_KINRYUUHOU",.@sum;

Set 25

Set effect

bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",25;

Set 26

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",.@sum;

Set 27

Set effect

bonus bCritAtkRate,15;
bonus bCritical,5;
if (getenchantgrade()>=ENCHANTGRADE_B) {
   bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",15;
}

Set 28

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",.@sum;

Set 29

Set effect

bonus2 bSkillAtk,"HN_HELLS_DRIVE",20;
if (getenchantgrade()>=ENCHANTGRADE_B) {
   bonus4 bAutoSpellOnSkill,"HN_HELLS_DRIVE","EM_TERRA_DRIVE",4,1000;
}

Set 30

Set effect

bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",20;

Set 31

Set effect

bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",20;

Set 32

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",.@sum;

Set 33

Set effect

bonus2 bSkillAtk,"WM_REVERBERATION",70;
bonus2 bSkillAtk,"TR_METALIC_FURY",20;

Set 34

Set effect

bonus2 bSkillAtk,"WM_REVERBERATION",70;
bonus2 bSkillAtk,"TR_METALIC_FURY",20;

Set 35

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",.@sum;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",.@sum;

Set 36

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",.@sum;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",.@sum;

Set 37

Set effect

.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"AG_ALL_BLOOM",.@sum;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",.@sum;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",.@sum;

Set 38

Set effect

bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",25;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;
MAKE IT YOURS

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Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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