
RENEWAL / ITEMS
Furious Boots [1]
#470265Armor
FuriousBoots
Item stats
- DEF
- 30
- Slots
- 1
- Weight
- 150
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 220+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
if (BaseLevel>=230) {
bonus2 bAddClass,Class_Normal,5;
bonus2 bMagicAddClass,Class_Normal,5;
bonus2 bAddClass,Class_Boss,5;
bonus2 bMagicAddClass,Class_Boss,5;
}
if (.@r>=7) {
bonus bMatkRate,5;
bonus bAtkRate,5;
if (.@r>=9) {
bonus bVariableCastrate,-10;
if (.@r>=10) {
bonus bFixedCast,-700;
if (.@r>=11) {
bonus2 bMagicAtkEle,Ele_All,10;
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMatkRate,5;
bonus bAtkRate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bFixedCast,-300;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,5;
bonus bSMatk,5;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,2;
bonus bSMatk,2;
}
}
}
}
Equipment sets
Set 1
Set effect
bonus bDelayrate,-10;
Set 2
Set effect
bonus bDelayrate,-10;
Set 3
Set effect
autobonus "{ .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES); bonus2 bSkillAtk,\"AB_DUPLELIGHT_MELEE\",(15*.@sum); bonus2 bSkillAtk,\"AB_DUPLELIGHT_MAGIC\",(15*.@sum); }",70,10000,BF_WEAPON;
Set 4
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",15;
bonus2 bSkillAtk,"SKE_DAWN_BREAK",.@sum*2;
Set 5
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus bDelayrate,-10;
bonus2 bSkillAtk,"CD_FRAMEN",.@sum;
Set 6
Set effect
bonus2 bSkillUseSP,"WH_GALESTORM",20;
Set 7
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"ABC_DEFT_STAB",.@sum;
Set 8
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"ABC_ABYSS_SQUARE",.@sum;
Set 9
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SH_HOGOGONG_STRIKE",.@sum;
Set 10
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SH_HYUN_ROKS_BREEZE",.@sum;
Set 11
Set effect
bonus2 bSkillAtk,"DK_HACKANDSLASHER",15;
if (getskilllv("DK_HACKANDSLASHER") > 4)
bonus3 bAutoSpell,"DK_HACKANDSLASHER",5,50;
Set 12
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"DK_MADNESS_CRUSHER",.@sum;
Set 13
Set effect
if (getequipid(EQI_HAND_L) == 510153) {
bonus2 bSkillAtk,"SHC_SHADOW_STAB",15;
}
Set 14
Set effect
bonus2 bSkillAtk,"IG_OVERSLASH",.@sum;
Set 15
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",.@sum;
Set 16
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"EM_VENOM_SWAMP",.@sum;
Set 17
Set effect
if (getenchantgrade()>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"EM_DIAMOND_STORM",15;
}
Set 18
Set effect
bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",20;
Set 19
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",.@sum;
Set 20
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"MT_SPARK_BLASTER",20;
bonus2 bSkillAtk,"NC_ARMSCANNON",25;
Set 21
Set effect
bonus bShortAtkRate,10;
bonus bCritical,10;
Set 22
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"SS_KUNAIKUSSETSU",.@sum;
if (getenchantgrade(EQI_SHOES)>=ENCHANTGRADE_B) {
bonus2 bSkillCooldown,"SS_KUNAIKAITEN",-200;
}
Set 23
Set effect
if (getenchantgrade()>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"MT_MIGHTY_SMASH",20;
bonus2 bSkillAtk,"MT_AXE_STOMP",20;
}
Set 24
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SS_KINRYUUHOU",.@sum;
Set 25
Set effect
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",25;
Set 26
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",.@sum;
Set 27
Set effect
bonus bCritAtkRate,15;
bonus bCritical,5;
if (getenchantgrade()>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",15;
}
Set 28
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",.@sum;
Set 29
Set effect
bonus2 bSkillAtk,"HN_HELLS_DRIVE",20;
if (getenchantgrade()>=ENCHANTGRADE_B) {
bonus4 bAutoSpellOnSkill,"HN_HELLS_DRIVE","EM_TERRA_DRIVE",4,1000;
}
Set 30
Set effect
bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",20;
Set 31
Set effect
bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",20;
Set 32
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",.@sum;
Set 33
Set effect
bonus2 bSkillAtk,"WM_REVERBERATION",70;
bonus2 bSkillAtk,"TR_METALIC_FURY",20;
Set 34
Set effect
bonus2 bSkillAtk,"WM_REVERBERATION",70;
bonus2 bSkillAtk,"TR_METALIC_FURY",20;
Set 35
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",.@sum;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",.@sum;
Set 36
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_SHOES);
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",.@sum;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",.@sum;
Set 37
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"AG_ALL_BLOOM",.@sum;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",.@sum;
bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",.@sum;
Set 38
Set effect
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",25;
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",15;













































