
RENEWAL / ITEMS
Mythical Moonlight Paw [1]
#470266Armor
Mythical_Moonlight_US
Item stats
- DEF
- 70
- Slots
- 1
- Weight
- 10
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 130+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Mythical Moonlight Paw description & effects
Shoes modeled after the Moonlight's paw.
A mysterious, fiery aura of the Flame God engulfs it.
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MATK + 10%.
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For every 2 refine level, INT + 2, MATK + 10.
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For every 3 refine level, SPL + 1, CON + 1, S.MATK + 1.
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When refined to +8 or higher, MATK + 10%.
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When refined to +9 or higher, reduce Fixed Casting Time by 0.3 seconds.
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When refined to +10 or higher, increase Holy and Fire property magic damage by 30%.
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When refined to +11 or higher, increase magic damage against all size enemies by 15%.
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Set Bonus:
Mythical Moonlight Paw [1]
Cat O' Nine Tails Card
Increase magic damage against boss monsters by 15%.
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When shoes refined to +13 or higher,
There's a 5% chance to increase LUK, INT, DEX + 150 for 10 seconds when dealing physical or magic damage.
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Set Bonus:
Mythical Moonlight Paw [1]
Moonlight Flower Card
Increase magic damage against boss monsters by 40%.
------------------------
When shoes refined to +13 or higher,
There's a 5% chance to increase LUK, INT, DEX + 250 for 10 seconds when dealing physical or magic damage.
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[Grade Bonus]
[Grade D] RES + 30, MRES + 30.
[Grade C] Increase magic damage against all size enemies by 15%.
[Grade B] S.MATK + 15.
[Grade A] When refined to +13 or higher, reduce Fixed Casting Time by additional 0.7 seconds.
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Class : Shoes
Def : 70
Weight : 10
Armor Level : 2
Required Level : 130
Jobs : All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bMatkRate,10;
bonus bInt,2*(.@r/2);
bonus bMatk,10*(.@r/2);
bonus bSpl,.@r/3;
bonus bCon,.@r/3;
bonus bSMatk,.@r/3;
if (.@r>=8) {
bonus bMatkRate,10;
if (.@r>=9) {
bonus bFixedCast,-300;
if (.@r>=10) {
bonus2 bMagicAtkEle,Ele_Fire,30;
bonus2 bMagicAtkEle,Ele_Holy,30;
if (.@r>=11) {
bonus2 bMagicAddSize,Size_All,15;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bRes,30;
bonus bMRes,30;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bMagicAddSize,Size_All,15;
if (.@g>=ENCHANTGRADE_B) {
bonus bSMatk,15;
if (.@g>=ENCHANTGRADE_A) {
if (.@r>=13) {
bonus bFixedCast,-700;
}
}
}
}
}
Equipment sets
Set 1
Set effect
bonus2 bMagicAddClass,Class_Boss,15;
if (getequiprefinerycnt(EQI_SHOES)>=13)
autobonus "{ bonus bInt,150; bonus bDex,150; bonus bLuk,150; }",50,10000,BF_WEAPON|BF_MAGIC;
Set 2
Set effect
bonus2 bMagicAddClass,Class_Boss,40;
if (getequiprefinerycnt(EQI_SHOES)>=13)
autobonus "{ bonus bInt,250; bonus bDex,250; bonus bLuk,250; }",50,10000,BF_WEAPON|BF_MAGIC;







