
RENEWAL / ITEMS
Striking Mikoshi [1]
#480114Armor
Striking_Mikoshi
Item stats
- DEF
- 60
- Slots
- 1
- Weight
- 60
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Striking Mikoshi description & effects
Used by the master of martial arts who fought against the plague.
Reduce incoming physical damage from normal and boss monsters by 5%.
Reduce incoming damage from players by 5%.
For every 1 refine rate, reduce after cast delay by 1% and increase physical damage to all class monsters by 2%.
When refined to +6 or higher, increase ASPD by 10%, Perfect Hit + 25.
When refined to +8 or higher, enables use of Improve Concentration Lv10.
When Improve Concentration Lv10 is learned, ATK + 50 , Flee + 50.
SET BONUS
Striking Mikoshi
Striking Hat
Increase ranged physical attack to all enemies by 25%, recovers 5 SP per hit.
SET BONUS
Striking Mikoshi
Striking Shoes
All stats + 10 per 3 refine rate of Striking Shoes.
SET BONUS
Striking Mikoshi
Striking Mail
For every 3 refine rate of Striking Mail, increase MaxHP + 20%, reduce incoming ranged physical damage by 5%
When unequipped, Improve Concentration buff fades.
Type : Garment Defense : 40
Weight : 40
Required level : 100
Class : All
Item effect script
.@r = getrefine();
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
bonus2 bAddRace,RC_All,.@r*2;
bonus bDelayrate,-.@r;
if (.@r>=6) {
bonus bAspdRate,10;
bonus bPerfectHitAddRate,25;
}
if (.@r>=8) {
skill "AC_CONCENTRATION",10;
if (getskilllv("AC_CONCENTRATION") == 10) {
bonus bBaseAtk,50;
bonus bFlee,50;
}
}
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,20*(.@r/3);
bonus bLongAtkRate,5*(.@r/3);
Set 2
Set effect
bonus bLongAtkRate,25;
bonus bSPDrainValue,5;
Set 3
Set effect
bonus bWeaponAtkRate,30;
bonus bPerfectHitAddRate,25;
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bAllStats,10*(.@r/3);
Set 5
Set effect
bonus2 bSubEle,Ele_Neutral,10;









