Game version
Striking Mikoshi artwork from Ragnarok Online
RENEWAL / ITEMS

Striking Mikoshi [1]

#480114Armor

Striking_Mikoshi

Item stats

DEF
60
Slots
1
Weight
60
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Garment
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Striking Mikoshi description & effects

Used by the master of martial arts who fought against the plague. Reduce incoming physical damage from normal and boss monsters by 5%. Reduce incoming damage from players by 5%. For every 1 refine rate, reduce after cast delay by 1% and increase physical damage to all class monsters by 2%. When refined to +6 or higher, increase ASPD by 10%, Perfect Hit + 25. When refined to +8 or higher, enables use of Improve Concentration Lv10. When Improve Concentration Lv10 is learned, ATK + 50 , Flee + 50. SET BONUS Striking Mikoshi Striking Hat Increase ranged physical attack to all enemies by 25%, recovers 5 SP per hit. SET BONUS Striking Mikoshi Striking Shoes All stats + 10 per 3 refine rate of Striking Shoes. SET BONUS Striking Mikoshi Striking Mail For every 3 refine rate of Striking Mail, increase MaxHP + 20%, reduce incoming ranged physical damage by 5% When unequipped, Improve Concentration buff fades. Type : Garment Defense : 40 Weight : 40 Required level : 100 Class : All
Item effect script
.@r = getrefine();
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
bonus2 bAddRace,RC_All,.@r*2;
bonus bDelayrate,-.@r;
if (.@r>=6) {
   bonus bAspdRate,10;
   bonus bPerfectHitAddRate,25;
}
if (.@r>=8) {
   skill "AC_CONCENTRATION",10;
   if (getskilllv("AC_CONCENTRATION") == 10) {
      bonus bBaseAtk,50;
      bonus bFlee,50;
   }
}

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bMaxHPrate,20*(.@r/3);
bonus bLongAtkRate,5*(.@r/3);

Set 2

Set effect

bonus bLongAtkRate,25;
bonus bSPDrainValue,5;

Set 3

Set effect

bonus bWeaponAtkRate,30;
bonus bPerfectHitAddRate,25;

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_SHOES);
bonus bAllStats,10*(.@r/3);

Set 5

Set effect

bonus2 bSubEle,Ele_Neutral,10;
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