
RENEWAL / ITEMS
Exotic Temporal Ring [1]
#490097Armor
TimeOverloadRing_TW
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory (Left)
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- Restricted: Dropping, NPC selling
Exotic Temporal Ring description & effects
A mysterious bracelet said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
All Basic Status + 2.
------------------------
MDEF + 5.
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Set Bonus:
Exotic Temporal Bracelet [1]
Exotic Temporal Boots [1]
MDEF + 5.
When Base STR is 120 or higher, ATK + 8%, Physical damage against all size enemies + 8%.
When Base AGI is 120 or higher, ASPD + 4%, Critical Damage + 15%.
When Base VIT is 120 or higher, MHP + 8%, After Cast Delay - 8%.
When Base INT is 120 or higher, MATK + 8%, All property magic damage + 8%.
When Base DEX is 120 or higher, long-range physical damage + 5%, ATK + 8%.
When Base LUK is 120 or higher, Critical Damage + 10%, ASPD + 1.
------------------------
Set Bonus:
Exotic Temporal Bracelet [1]
Exotic Temporal Manteau [1]
MDEF + 5.
When garment is refined to +9 or higher,
ignore physical and magic defense of all race enemies (except players) by 5%.
When garment is refined to +12 or higher,
ignore physical and magic defense of all race enemies (except players) by additional 10%.
------------------------
Type : Accessory (Left)
Def : 0
Weight : 10
Required Level : 100
Class : All Jobs
Item effect script
bonus bAllStats,2;
bonus bMdef,5;
Equipment sets
Set 1
Set effect
bonus bMdef,5;
if (readparam(bStr) >= 120) {
bonus bAtkRate,8;
bonus2 bAddSize,Size_All,8;
}
if (readparam(bAgi) >= 120) {
bonus bAspdRate,4;
bonus bCritAtkRate,15;
}
if (readparam(bVit) >= 120) {
bonus bMaxHPrate,8;
bonus bDelayrate,-8;
}
if (readparam(bInt) >= 120) {
bonus bMatkRate,8;
bonus2 bMagicAtkEle,Ele_All,8;
}
if (readparam(bDex) >= 120) {
bonus bLongAtkRate,5;
bonus bAtkRate,8;
}
if (readparam(bLuk) >= 120) {
bonus bCritAtkRate,10;
bonus bAspd,1;
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMdef,5;
if (.@r >= 9) {
bonus2 bIgnoreDefRaceRate,RC_All,5;
bonus2 bIgnoreMdefRaceRate,RC_All,5;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-5;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-5;
if (.@r >= 12) {
bonus2 bIgnoreDefRaceRate,RC_All,10;
bonus2 bIgnoreMdefRaceRate,RC_All,10;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-10;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-10;
}
}


