Game version
Exotic Temporal Ring artwork from Ragnarok Online
RENEWAL / ITEMS

Exotic Temporal Ring [1]

#490097Armor

TimeOverloadRing_TW

Item stats

Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Accessory (Left)
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
Restricted: Dropping, NPC selling

Exotic Temporal Ring description & effects

A mysterious bracelet said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ All Basic Status + 2. ------------------------ MDEF + 5. ------------------------ Set Bonus: Exotic Temporal Bracelet [1] Exotic Temporal Boots [1] MDEF + 5. When Base STR is 120 or higher, ATK + 8%, Physical damage against all size enemies + 8%. When Base AGI is 120 or higher, ASPD + 4%, Critical Damage + 15%. When Base VIT is 120 or higher, MHP + 8%, After Cast Delay - 8%. When Base INT is 120 or higher, MATK + 8%, All property magic damage + 8%. When Base DEX is 120 or higher, long-range physical damage + 5%, ATK + 8%. When Base LUK is 120 or higher, Critical Damage + 10%, ASPD + 1. ------------------------ Set Bonus: Exotic Temporal Bracelet [1] Exotic Temporal Manteau [1] MDEF + 5. When garment is refined to +9 or higher, ignore physical and magic defense of all race enemies (except players) by 5%. When garment is refined to +12 or higher, ignore physical and magic defense of all race enemies (except players) by additional 10%. ------------------------ Type : Accessory (Left) Def : 0 Weight : 10 Required Level : 100 Class : All Jobs
Item effect script
bonus bAllStats,2;
bonus bMdef,5;

Equipment sets

Set 1

Set effect

bonus bMdef,5;
if (readparam(bStr) >= 120) {
   bonus bAtkRate,8;
   bonus2 bAddSize,Size_All,8;
}
if (readparam(bAgi) >= 120) {
   bonus bAspdRate,4;
   bonus bCritAtkRate,15;
}
if (readparam(bVit) >= 120) {
   bonus bMaxHPrate,8;
   bonus bDelayrate,-8;
}
if (readparam(bInt) >= 120) {
   bonus bMatkRate,8;
   bonus2 bMagicAtkEle,Ele_All,8;
}
if (readparam(bDex) >= 120) {
   bonus bLongAtkRate,5;
   bonus bAtkRate,8;
}
if (readparam(bLuk) >= 120) {
   bonus bCritAtkRate,10;
   bonus bAspd,1;
}

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMdef,5;
if (.@r >= 9) {
   bonus2 bIgnoreDefRaceRate,RC_All,5;
   bonus2 bIgnoreMdefRaceRate,RC_All,5;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-5;
   bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-5;
   if (.@r >= 12) {
      bonus2 bIgnoreDefRaceRate,RC_All,10;
      bonus2 bIgnoreMdefRaceRate,RC_All,10;
      bonus2 bIgnoreDefRaceRate,RC_Player_Human,-10;
      bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-10;
   }
}
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