
RENEWAL / ITEMS
Exotic Temporal Boots [1]
#22202Armor
Temporal_Boots_TW
Item stats
- DEF
- 25
- Slots
- 1
- Weight
- 60
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Exotic Temporal Boots description & effects
A pair of boots said to be acquired from the different dimensions.
It looks old, but there's no sign of aging from it.
------------------------
MDEF + 15.
------------------------
When refined to +10 or higher,
All Basic Status + 2.
When Base STR is 108 or higher, ATK + 50.
When Base AGI 108 or higher, ASPD + 1.
When Base VIT 108 or higher, MHP + 8%.
When Base INT 108 or higher, MATK + 60.
When Base DEX 108 or higher, Fixed Casting Time - 0.5 seconds, Long-range Physical Damage + 5%.
When Base LUK 108 or higher, Critical Damage + 30%.
------------------------
Set Bonus:
Exotic Temporal Boots [1]
Giant Faceworm Snake Skin [1]
OR
Giant Faceworm Snake Skin
MHP + 15%, MSP + 5%.
------------------------
Type : Shoes
Def : 25
Weight : 60
Required Level : 100
Class : All Jobs
Item effect script
.@r = getrefine();
bonus bMdef,15;
if (.@r>=10) {
bonus bAllStats,2;
if (readparam(bStr)>=108)
bonus bBaseAtk,50;
if (readparam(bAgi)>=108)
bonus bAspd,1;
if (readparam(bVit)>=108)
bonus bMaxHPrate,8;
if (readparam(bInt)>=108)
bonus bMatk,60;
if (readparam(bDex)>=108) {
bonus bFixedCast,-500;
bonus bLongAtkRate,5;
}
if (readparam(bLuk)>=108)
bonus bCriticalRate,30;
}
Equipment sets
Set 1
Set effect
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
Set 2
Set effect
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
Set 3
Set effect
bonus bMaxHPrate,15;
bonus bMaxSPrate,5;
Set 4
Set effect
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
Set 5
Set effect
bonus bMdef,5;
if (readparam(bStr) >= 120) {
bonus bAtkRate,8;
bonus2 bAddSize,Size_All,8;
}
if (readparam(bAgi) >= 120) {
bonus bAspdRate,4;
bonus bCritAtkRate,15;
}
if (readparam(bVit) >= 120) {
bonus bMaxHPrate,8;
bonus bDelayrate,-8;
}
if (readparam(bInt) >= 120) {
bonus bMatkRate,8;
bonus2 bMagicAtkEle,Ele_All,8;
}
if (readparam(bDex) >= 120) {
bonus bLongAtkRate,5;
bonus bAtkRate,8;
}
if (readparam(bLuk) >= 120) {
bonus bCritAtkRate,10;
bonus bAspd,1;
}
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES);
if (.@r >= 22) {
if (readparam(bStr) >= 108)
bonus bBaseAtk,50;
if (readparam(bAgi) >= 108)
bonus bAspd,1;
if (readparam(bVit) >= 108)
bonus bDelayrate,-5;
if (readparam(bInt) >= 108)
bonus bMatk,50;
if (readparam(bDex) >= 108)
bonus bLongAtkRate,7;
if (readparam(bLuk) >= 108)
bonus bCritAtkRate,7;
}
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES);
bonus bBaseAtk,80;
bonus bMatk,80;
if (.@r>=22) {
bonus2 bIgnoreDefRaceRate,RC_Brute,20;
bonus2 bIgnoreDefRaceRate,RC_Demon,20;
bonus2 bIgnoreMdefRaceRate,RC_Brute,20;
bonus2 bIgnoreMdefRaceRate,RC_Demon,20;
}
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
if (.@r>=27)
bonus bDelayrate,-5;
if (.@r>=37)
bonus bDelayrate,-8;
Set 9
Set effect
if (readparam(bStr)>=120) {
bonus bAtkRate,8;
bonus2 bAddSize,Size_All,8;
}
if (readparam(bAgi)>=120) {
bonus bAspdRate,4;
bonus bCritAtkRate,15;
}
if (readparam(bVit)>=120) {
bonus bMaxHPrate,8;
bonus bDelayrate,-8;
}
if (readparam(bInt)>=120) {
bonus bMatkRate,8;
bonus2 bMagicAtkEle,Ele_All,8;
}
if (readparam(bDex)>=120) {
bonus bLongAtkRate,5;
bonus bAtkRate,8;
}
if (readparam(bLuk)>=120) {
bonus bCritAtkRate,10;
bonus bAspd,1;
}
Set 10
Set effect
bonus bShortAtkRate,8;
bonus bLongAtkRate,8;
bonus2 bMagicAtkEle,Ele_All,8;
if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 39) {
bonus bIgnoreDefRace,RC_All;
bonus2 bIgnoreMdefRaceRate,RC_All,100;
}






