Game version
Exotic Temporal Armor artwork from Ragnarok Online
RENEWAL / ITEMS

Exotic Temporal Armor [1]

#450175Armor

Temporal_Armor_TW

TypeArmor
Equipment positionArmor
GenderBoth
Weight200
Buy price0 z
Sell price0 z
DEF120
Slots1
Required level1
Armor level1

Description

A mysterious armor said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ ATK + 30、MATK + 30. ------------------------ For every 3 refine level, ATK + 2%, MATK + 2%. ------------------------ When refined to +7 or higher, ATK + 50, MATK + 50. ------------------------ When refined to +9 or higher, ignore physical and magic defense of Brute and Demon race enemies by 30%. ------------------------ When refined to +11 or higher, increase physical and magic damage against all property enemies by 10%. ------------------------ Set Bonus: Exotic Temporal Armor [1] Exotic Temporal Manteau [1] When total refine level of set is 22 or higher, Increase physical and magic damage against all size enemies by 10%. Critical Damage + 8%. ------------------------ Set Bonus: Exotic Temporal Armor [1] Exotic Temporal Boots [1] ATK + 80, MATK + 80. When total refine level of set is 22 or higher, ignore physical and magic defense of Brute and Demon race enemies by 20%. ------------------------ Set Bonus: Exotic Temporal Armor [1] Exotic Temporal Manteau [1] Exotic Temporal Boots [1] When total refine level of set is 27 or higher, reduce After Cast Delay by 5%. When total refine level of set is 37 or higher, reduce After Cast Delay by 8%. ------------------------ Type : Armor Def : 120 Weight : 200 Required Level : 1 Class : All Jobs

English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.

Item details

Gender
Both
Equipment position
Armor
Jobs
All
Yes
Classes
All
Yes
Refineable
Yes
Trade

Item effect script

.@r = getrefine();
bonus bMdef,10;
bonus bBaseAtk,30;
bonus bMatk,30;
bonus bAtkRate,2*(.@r/3);
bonus bMatkRate,2*(.@r/3);
if (.@r>=7) {
   bonus bBaseAtk,50;
   bonus bMatk,50;
}
if (.@r>=9) {
   bonus2 bIgnoreDefRaceRate,RC_Brute,30;
   bonus2 bIgnoreDefRaceRate,RC_Demon,30;
   bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
   bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
}
if (.@r>=11) {
   bonus2 bAddEle,Ele_All,10;
   bonus2 bMagicAddEle,Ele_All,10;
}
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