Game version
Exotic Temporal Armor artwork from Ragnarok Online
RENEWAL / ITEMS

Exotic Temporal Armor [1]

#450175Armor

Temporal_Armor_TW

Item stats

DEF
120
Slots
1
Weight
200
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
1+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Exotic Temporal Armor description & effects

A mysterious armor said to be acquired from the different dimensions. It looks old, but there's no sign of aging from it. ------------------------ ATK + 30、MATK + 30. ------------------------ For every 3 refine level, ATK + 2%, MATK + 2%. ------------------------ When refined to +7 or higher, ATK + 50, MATK + 50. ------------------------ When refined to +9 or higher, ignore physical and magic defense of Brute and Demon race enemies by 30%. ------------------------ When refined to +11 or higher, increase physical and magic damage against all property enemies by 10%. ------------------------ Set Bonus: Exotic Temporal Armor [1] Exotic Temporal Manteau [1] When total refine level of set is 22 or higher, Increase physical and magic damage against all size enemies by 10%. Critical Damage + 8%. ------------------------ Set Bonus: Exotic Temporal Armor [1] Exotic Temporal Boots [1] ATK + 80, MATK + 80. When total refine level of set is 22 or higher, ignore physical and magic defense of Brute and Demon race enemies by 20%. ------------------------ Set Bonus: Exotic Temporal Armor [1] Exotic Temporal Manteau [1] Exotic Temporal Boots [1] When total refine level of set is 27 or higher, reduce After Cast Delay by 5%. When total refine level of set is 37 or higher, reduce After Cast Delay by 8%. ------------------------ Type : Armor Def : 120 Weight : 200 Required Level : 1 Class : All Jobs
Item effect script
.@r = getrefine();
bonus bMdef,10;
bonus bBaseAtk,30;
bonus bMatk,30;
bonus bAtkRate,2*(.@r/3);
bonus bMatkRate,2*(.@r/3);
if (.@r>=7) {
   bonus bBaseAtk,50;
   bonus bMatk,50;
}
if (.@r>=9) {
   bonus2 bIgnoreDefRaceRate,RC_Brute,30;
   bonus2 bIgnoreDefRaceRate,RC_Demon,30;
   bonus2 bIgnoreMdefRaceRate,RC_Brute,30;
   bonus2 bIgnoreMdefRaceRate,RC_Demon,30;
}
if (.@r>=11) {
   bonus2 bAddEle,Ele_All,10;
   bonus2 bMagicAddEle,Ele_All,10;
}

Equipment sets

Set 1

Set effect

bonus bMaxHPrate,15;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT);
if (.@r>=22) {
   bonus bAtkRate,10;
   bonus bMatkRate,10;
   bonus bCritAtkRate,8;
}

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES);
bonus bBaseAtk,80;
bonus bMatk,80;
if (.@r>=22) {
   bonus2 bIgnoreDefRaceRate,RC_Brute,20;
   bonus2 bIgnoreDefRaceRate,RC_Demon,20;
   bonus2 bIgnoreMdefRaceRate,RC_Brute,20;
   bonus2 bIgnoreMdefRaceRate,RC_Demon,20;
}

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES);
if (.@r>=27)
   bonus bDelayrate,-5;
if (.@r>=37)
   bonus bDelayrate,-8;

Set 5

Set effect

.@sum = getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT);
if (.@sum >= 18) {
   bonus bBaseAtk,80;
   bonus bMatk,80;
   if (.@sum >= 20) {
      bonus bAtkRate,10;
      bonus bMatkRate,10;
      if (.@sum >= 26) {
         bonus2 bAddEle,Ele_All,10;
         bonus2 bMagicAddEle,Ele_All,10;
      }
   }
}

Set 6

Set effect

bonus bShortAtkRate,8;
bonus bLongAtkRate,8;
bonus2 bMagicAtkEle,Ele_All,8;
if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 39) {
   bonus bIgnoreDefRace,RC_All;
   bonus2 bIgnoreMdefRaceRate,RC_All,100;
}

Set 7

Set effect

bonus bShortAtkRate,8;
bonus bLongAtkRate,8;
bonus2 bMagicAtkEle,Ele_All,8;
if ((getequiprefinerycnt(EQI_ARMOR) + getequiprefinerycnt(EQI_GARMENT) + getequiprefinerycnt(EQI_SHOES)) >= 39) {
   bonus bIgnoreDefRace,RC_All;
   bonus2 bIgnoreMdefRaceRate,RC_All,100;
}
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