Game version
Giant Protection artwork from Ragnarok Online
RENEWAL / ITEMS

Giant Protection [1]

#490598Armor

Giant_Protection_TH

Item stats

Slots
1
Weight
20
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Accessory (Left)
Gender
Both
Required level
170+
Jobs
Rogue
Class tiers
All Third, Fourth
Refineable
No
Trading & storage
No restrictions

Giant Protection description & effects

A mysterious amulet is said to provide protection to the wearer. It's made from certain body parts of a giant. ------------------------ Reduce After Cast Delay by 5%. ------------------------ ATK + 100, ATK + 10%. ------------------------ P.ATK +15. ------------------------ Set Bonus: Giant Protection [1] Circlet of Time (ShadowChaser) [1] Reduce After Cast Delay by additional 5%. For every 2 refine level of Helmet, increase Fatal Menace and Triangle Shot damage by 15%. For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%. When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and AGI + 100 for 10 seconds when performing physical attack. ------------------------ Set Bonus: Giant Protection [1] Temporal Jewel (Str) lv.3 Increase melee physical damage by 15%. For every 2 refine level of Helmet, increase Fatal Menace damage by 5%. ------------------------ Set Bonus: Giant Protection [1] Temporal Jewel (Dex) lv.3 Reduce Feint Bomb cooldown by 1.8 seconds. For every 2 refine level of Helmet, increase Triangle Shot damage by 10%. ------------------------ Type : Accessory(Left) Def : 0 Weight : 20 Required Level : 170 Class : Shadow Chaser
Item effect script
bonus bDelayrate,-5;
bonus bBaseAtk,100;
bonus2 bAddClass,Class_All,10;

Equipment sets

Set 1

Set effect

bonus bDelayrate,-5;
bonus2 bAddRace,RC_All,10;

Set 2

Set effect

bonus bDelayrate,-5;
bonus2 bAddRace,RC_All,10;

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-5;
bonus2 bSkillAtk,"SC_FATALMENACE",15*(.@r/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15*(.@r/2);
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=11)
   autobonus "{ bonus2 bAddClass,Class_All,20; bonus bAgi,100; }",30,10000,BF_WEAPON;

Set 4

Set effect

bonus bShortAtkRate,15;
bonus2 bSkillAtk,"SC_FATALMENACE",5*(getequiprefinerycnt(EQI_HEAD_TOP)/2);

Set 5

Set effect

bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);

Set 6

Set effect

bonus2 bHPDrainRate,30,3;
bonus2 bHPDrainRate,10,2;
bonus2 bSkillAtk,"SC_FATALMENACE",70;

Set 7

Set effect

bonus bLongAtkRate,30;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",105;
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