
RENEWAL / ITEMS
Giant Protection [1]
#490598Armor
Giant_Protection_TH
Item stats
- Slots
- 1
- Weight
- 20
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory (Left)
- Gender
- Both
- Required level
- 170+
- Jobs
- Rogue
- Class tiers
- All Third, Fourth
- Refineable
- No
- Trading & storage
- No restrictions
Giant Protection description & effects
A mysterious amulet is said to provide protection to the wearer.
It's made from certain body parts of a giant.
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Reduce After Cast Delay by 5%.
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ATK + 100, ATK + 10%.
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P.ATK +15.
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Set Bonus:
Giant Protection [1]
Circlet of Time (ShadowChaser) [1]
Reduce After Cast Delay by additional 5%.
For every 2 refine level of Helmet, increase Fatal Menace and Triangle Shot damage by 15%.
For every 3 refine level of Helmet, increase physical damage against all size enemies by 4%.
When Helmet refined to +11 or higher, there's a 3% chance to gain ATK + 20% and AGI + 100 for 10 seconds when performing physical attack.
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Set Bonus:
Giant Protection [1]
Temporal Jewel (Str) lv.3
Increase melee physical damage by 15%.
For every 2 refine level of Helmet, increase Fatal Menace damage by 5%.
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Set Bonus:
Giant Protection [1]
Temporal Jewel (Dex) lv.3
Reduce Feint Bomb cooldown by 1.8 seconds.
For every 2 refine level of Helmet, increase Triangle Shot damage by 10%.
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Type : Accessory(Left)
Def : 0
Weight : 20
Required Level : 170
Class : Shadow Chaser
Item effect script
bonus bDelayrate,-5;
bonus bBaseAtk,100;
bonus2 bAddClass,Class_All,10;
Equipment sets
Set 1
Set effect
bonus bDelayrate,-5;
bonus2 bAddRace,RC_All,10;
Set 2
Set effect
bonus bDelayrate,-5;
bonus2 bAddRace,RC_All,10;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-5;
bonus2 bSkillAtk,"SC_FATALMENACE",15*(.@r/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15*(.@r/2);
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=11)
autobonus "{ bonus2 bAddClass,Class_All,20; bonus bAgi,100; }",30,10000,BF_WEAPON;
Set 4
Set effect
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"SC_FATALMENACE",5*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
Set 5
Set effect
bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
Set 6
Set effect
bonus2 bHPDrainRate,30,3;
bonus2 bHPDrainRate,10,2;
bonus2 bSkillAtk,"SC_FATALMENACE",70;
Set 7
Set effect
bonus bLongAtkRate,30;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",105;






