Game version
Black Eagle Ring artwork from Ragnarok Online
RENEWAL / ITEMS

Black Eagle Ring [1]

#490586Armor

Black_Eagle_Ring_TH

Item stats

Slots
1
Weight
20
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Accessory (Left)
Gender
Both
Required level
170+
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Black Eagle Ring description & effects

Reduces delay after skill by 5%. ATK + 100, ATK + 10%. Increases long ranged physical damage by 15%. ------------------------ Set Bonus: Black Eagle Ring [1] Circlet of Time(Ranger) [1] Reduces delay after skill by 5%. For every 3 refine level of headgear, increases physical damage to enemies of all sizes by 4% If refine rate is 11 or higher, reduces variable casting time of Aimed Bolt, Arrow Storm, Focus Arrow Strike by 100% ------------------------ Set Bonus: Black Eagle Ring [1] Temporal Jewel(Str) lv.3 Reduces fixed casting time by 0.5 seconds For every 2 refine level of Headgear, increases Aimed Bolt damage by 20% ------------------------ Set Bonus: Black Eagle Ring [1] Temporal Jewel(Dex) lv.3 Reduces delay after skill by 8%. For every 2 refine level of Headgear, increases Arrow Storm damage by 20%, reduces Arrow Storm skill cooldown by 0.3 seconds. ------------------------ Set Bonus: Black Eagle Ring [1] Temporal Jewel(Luk) lv.3 Increases critical damage by 15%. For every 2 refine level of Headgear, increases Focused Arrow Strike damage by 20% ------------------------ Class : Accessory(Left) Defense : 0 Weight : 20 Required Level : 170 Job : All Jobs
Item effect script
bonus bDelayrate,-5;
bonus bBaseAtk,100;
bonus2 bAddClass,Class_All,10;

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-5;
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=11) {
   bonus2 bVariableCastrate,"RA_AIMEDBOLT",-100;
   bonus2 bVariableCastrate,"RA_ARROWSTORM",-100;
   bonus2 bVariableCastrate,"SN_SHARPSHOOTING",-100;
}

Set 2

Set effect

bonus bDelayrate,-5;
bonus2 bAddRace,RC_All,10;

Set 3

Set effect

bonus bFixedCast,-500;
bonus2 bSkillAtk,"RA_AIMEDBOLT",20*(getequiprefinerycnt(EQI_HEAD_TOP)/2);

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-8;
bonus2 bSkillCooldown,"RA_ARROWSTORM",-300*(.@r/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",20*(.@r/2);

Set 5

Set effect

bonus bCritAtkRate,15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",20*(getequiprefinerycnt(EQI_HEAD_TOP)/2);

Set 6

Set effect

bonus2 bAddSize,Size_All,20;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);

Set 7

Set effect

bonus2 bAddSize,Size_All,20;
bonus2 bSkillAtk,"RA_AIMEDBOLT",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);

Set 8

Set effect

bonus2 bAddRace,RC_All,15;
bonus2 bSkillAtk,"RA_ARROWSTORM",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);

Set 9

Set effect

bonus2 bAddRace,RC_All,15;
bonus2 bSkillAtk,"RA_ARROWSTORM",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);

Set 10

Set effect

bonus bBaseAtk,80;
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);

Set 11

Set effect

bonus bBaseAtk,80;
bonus bCritAtkRate,15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
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