
RENEWAL / ITEMS
Temporal Circlet (Ranger) [1]
#19484Armor
S_Circlet_Of_Time_RA
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 0
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 170+
- Jobs
- Hunter
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
Temporal Circlet (Ranger) description & effects
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
ATK + 15 per 2 refine rate.
Increases critical damage by 5% per 3 refine rate.
------------------------
Increases Arrow Storm and Aimed Bolt damage by 20% per 3 refine rate.
------------------------
Increases long ranged physical damage by 5% per 4 refine rate.
------------------------
If refine rate is 11 or higher, reduces skill cooldown of Arrow Storm by 1 second.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Ranger
Item effect script
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus bCritAtkRate,5*(.@r/3);
bonus2 bSkillAtk,"RA_ARROWSTORM",20*(.@r/3);
bonus2 bSkillAtk,"RA_AIMEDBOLT",20*(.@r/3);
bonus bLongAtkRate,5*(.@r/4);
if (.@r>=11) {
bonus2 bSkillCooldown,"RA_ARROWSTORM",-1000;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bFixedCast,-300;
Set 2
Set effect
bonus bFixedCast,-300;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,80;
bonus2 bSkillAtk,"WH_GALESTORM",5*(.@r/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",10*(.@r/3);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r/3);
Set 4
Set effect
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
Set 5
Set effect
bonus bCritAtkRate,10;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
Set 6
Set effect
skill "AL_BLESSING",10;
bonus bDelayrate,-20;
bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",BaseLevel/10;
bonus2 bSkillAtk,"WH_GALESTORM",BaseLevel/10;
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-5;
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=11) {
bonus2 bVariableCastrate,"RA_AIMEDBOLT",-100;
bonus2 bVariableCastrate,"RA_ARROWSTORM",-100;
bonus2 bVariableCastrate,"SN_SHARPSHOOTING",-100;
}
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-5;
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=11) {
bonus2 bVariableCastrate,"RA_AIMEDBOLT",-100;
bonus2 bVariableCastrate,"RA_ARROWSTORM",-100;
bonus2 bVariableCastrate,"SN_SHARPSHOOTING",-100;
}
Set 9
Set effect
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"RA_AIMEDBOLT",50;
bonus2 bSkillAtk,"RA_ARROWSTORM",50;
}











