Game version
Brave Heart (Night Watch) artwork from Ragnarok Online
RENEWAL / ITEMS

Brave Heart (Night Watch) [1]

#490647Armor

NightW_Heart_US

Item stats

DEF
10
Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Accessory
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Brave Heart (Night Watch) description & effects

A heart stone that holds the courage of a Night Watch. MDEF +10, MHP +15%, MSP +15%. Increases physical and magical damage to all sizes enemies by 15%. ------------------------ Set Bonus: Brave Heart (Night Watch) [1] Blut Hase Card MaxHP +15.000, MaxSP +1.500. Increases physical damage to all sizes enemies by additional 15%. Increases ranged physical damage by 15%. When Shoes refined to +12 or higher, there is a 5% chance to gain POW +20, CON +20 for 20 seconds when a physical attack hits. ------------------------ Set Bonus: Brave Heart (Night Watch) [1] Circlet of Time(Rebellion) [1] MHP and MSP are increased by an additional 15%. Increases physical damage to all sizes enemies by additional 15%. Increases ranged physical damage by additional 15%. When Headgear refined to +11 or higher, ATK +175. When Headgear refined to +12 or higher, Increases Only One Bullet and Magazine for One damage by 50%. ------------------------ Class : Accessory Def : 10 Weight : 10 Required Level : 100 Jobs : All job
Item effect script
bonus bMdef,10;
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;

Equipment sets

Set 1

Set effect

bonus bMaxHP,15000;
bonus bMaxSP,1500;
bonus2 bAddSize,Size_All,15;
bonus bLongAtkRate,15;
if (getequiprefinerycnt(EQI_SHOES)>=12)
   autobonus "{ bonus bPow,20; bonus bCon,20; }",50,20000,BF_WEAPON;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bAddSize,Size_All,15;
bonus bLongAtkRate,15;
if (.@r>=11) {
   bonus bBaseAtk,175;
   if (.@r>=12) {
      bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",50;
      bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",50;
   }
}
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