
RENEWAL / ITEMS
Temporal Circlet (Rebellion) [1]
#19488Armor
S_Circlet_Of_Time_RL
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 0
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 170+
- Jobs
- Gunslinger, Rebellion
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
Temporal Circlet (Rebellion) description & effects
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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ATK + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
------------------------
Increases Round Trip and Vanishing Buster damage by 20% per 3 refine rate.
------------------------
Increases long ranged physical damage by 5% per 4 refine rate.
------------------------
If refine rate is 11 or higher, reduces global cooldown by 5%.
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Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Rebellion
Item effect script
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus bAspdRate,2*(.@r/3);
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",20*(.@r/3);
bonus2 bSkillAtk,"RL_R_TRIP",20*(.@r/3);
bonus bLongAtkRate,5*(.@r/4);
if (.@r>=11) {
bonus bDelayrate,-5;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bCritical,10;
bonus bCritAtkRate,10;
Set 2
Set effect
bonus bCritical,10;
bonus bCritAtkRate,10;
Set 3
Set effect
skill "AL_BLESSING",10;
bonus bDelayrate,-20;
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",BaseLevel/10;
bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",BaseLevel/10;
bonus2 bSkillAtk,"NW_WILD_FIRE",BaseLevel/10;
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus2 bAddSize,Size_All,15;
bonus bLongAtkRate,15;
if (.@r>=11) {
bonus bBaseAtk,175;
if (.@r>=12) {
bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",50;
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",50;
}
}
Set 5
Set effect
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"RL_R_TRIP",50;
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",50;
}
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,8;
bonus bAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",8*(.@r/3);
bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",8*(.@r/3);
bonus2 bSkillAtk,"NW_WILD_FIRE",8*(.@r/3);
Set 7
Set effect
bonus2 bAddClass,Class_Boss,10;
Set 8
Set effect
bonus2 bAddClass,Class_Boss,10;











