
RENEWAL / ITEMS
Dimensions Biological Sword [2]
#500093Weapon
Dimen_BO_Sword
Item stats
- ATK
- 240
- Slots
- 2
- Weight
- 180
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Sword
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 250+
- Jobs
- Alchemist
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,5;
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",15+5*(.@r/3);
bonus bAtkRate,(.@r/2);
bonus bBaseAtk,25*(.@r/2);
if (.@r>=7) {
bonus bCritAtkRate,20;
if (.@r>=9) {
bonus bVariableCastrate,-10;
bonus bCRate,5;
if (.@r>=11) {
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",15;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",15;
if (.@g>=ENCHANTGRADE_B) {
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3*(.@r/2);
}
}
}
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",45;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",45;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",45;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",.@sum;
bonus2 bSkillCooldown,"BO_MAYHEMIC_THORNS",-200;
}






