
RENEWAL / ITEMS
Time Dimensions Rune Crown (Biolo) [1]
#400532Armor
Time_DM_R_Crown_BO
Item stats
- DEF
- 50
- Slots
- 1
- Weight
- 0
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 250+
- Jobs
- Alchemist
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, NPC selling, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,120*(.@r/2);
bonus bMaxSP,30*(.@r/2);
bonus bAtkRate,2*(.@r/3);
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",5*(.@r/4);
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",5*(.@r/4);
if (.@r>=7) {
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
if (.@r>=9) {
bonus bPAtk,5;
if (.@r>=10) {
bonus2 bAddRace,RC_All,15;
bonus2 bAddRace,RC_Player_Human,-15;
bonus2 bAddRace,RC_Player_Doram,-15;
if (.@r>=11) {
bonus bFixedCast,-500;
bonus bCritical,10;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,3;
if (.@g>=ENCHANTGRADE_C) {
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
if (.@g>=ENCHANTGRADE_B) {
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddSize,Size_All,15;
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",45;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",45;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",45;
bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"BO_MAYHEMIC_THORNS",.@sum;
bonus2 bSkillCooldown,"BO_MAYHEMIC_THORNS",-200;
}
Set 2
Set effect
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"GN_CART_TORNADO",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"BO_EXPLOSIVE_POWDER",-200;
bonus2 bSkillAtk,"GN_CART_TORNADO",2*.@sum;
if (getskilllv("GN_CART_TORNADO") > 0) {
bonus4 bAutoSpellOnSkill,"BO_EXPLOSIVE_POWDER","GN_CART_TORNADO",getskilllv("GN_CART_TORNADO"),1000;
}
}
Set 3
Set effect
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",25;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"BO_DUST_EXPLOSION",15;
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",.@sum;
}



