
RENEWAL / ITEMS
Time Dimensions Rune Crown (Elemental Master) [1]
#400536Armor
Time_DM_R_Crown_EM
Item stats
- DEF
- 50
- Slots
- 1
- Weight
- 0
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 250+
- Jobs
- Sage
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, NPC selling, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bMaxHP,120*(.@r/2);
bonus bMaxSP,30*(.@r/2);
bonus bMatkRate,2*(.@r/3);
bonus2 bSkillAtk,"EM_DIAMOND_STORM",5*(.@r/4);
bonus2 bSkillAtk,"EM_CONFLAGRATION",5*(.@r/4);
bonus2 bSkillAtk,"EM_LIGHTNING_LAND",5*(.@r/4);
bonus2 bSkillAtk,"EM_TERRA_DRIVE",5*(.@r/4);
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_All,10;
if (.@r>=9) {
bonus bSMatk,5;
if (.@r>=10) {
bonus2 bMagicAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_Player_Human,-15;
bonus2 bMagicAddRace,RC_Player_Doram,-15;
if (.@r>=11) {
bonus bFixedCast,-500;
bonus bMatk,50;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,3;
if (.@g>=ENCHANTGRADE_C) {
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAtkEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddSize,Size_All,15;
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Poison,30;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_FIRE",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_WATER",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_WIND",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_POISON",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_GROUND",2*.@sum;
.@class_ = geteleminfo(ELEMINFO_CLASS);
if (getskilllv("EM_ELEMENTAL_BUSTER") > 0 && .@class_ >= 20816 && .@class_ <= 20820) {
bonus4 bAutoSpellOnSkill,"EM_DIAMOND_STORM","EM_ELEMENTAL_BUSTER",getskilllv("EM_ELEMENTAL_BUSTER"),1000;
}
}
Set 2
Set effect
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Poison,30;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_FIRE",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_WATER",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_WIND",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_POISON",2*.@sum;
bonus2 bSkillAtk,"EM_ELEMENTAL_BUSTER_GROUND",2*.@sum;
.@class_ = geteleminfo(ELEMINFO_CLASS);
if (getskilllv("EM_ELEMENTAL_BUSTER") > 0 && .@class_ >= 20816 && .@class_ <= 20820) {
bonus4 bAutoSpellOnSkill,"EM_TERRA_DRIVE","EM_ELEMENTAL_BUSTER",getskilllv("EM_ELEMENTAL_BUSTER"),1000;
}
}
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
if (getenchantgrade()>=ENCHANTGRADE_A) {
bonus2 bSkillCooldown,"EM_PSYCHIC_STREAM",-700-(2*.@sum);
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Poison,30;
bonus2 bSkillAtk,"EM_VENOM_SWAMP",45;
}



