
RENEWAL / ITEMS
Dimensions Biological Scepter [2]
#590080Weapon
Dimen_BO_Hall
Item stats
- ATK
- 240
- Slots
- 2
- Weight
- 250
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Mace
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 250+
- Jobs
- Alchemist
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bAtkRate,3+(.@r/2);
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",15+5*(.@r/3);
bonus2 bSkillAtk,"GN_CART_TORNADO",25+7*(.@r/3);
bonus bBaseAtk,25*(.@r/2);
if (.@r>=7) {
bonus bShortAtkRate,25;
if (.@r>=9) {
bonus bDelayrate,-10;
bonus bPAtk,7;
if (.@r>=11) {
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",15;
bonus2 bSkillAtk,"GN_CART_TORNADO",45;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"BO_EXPLOSIVE_POWDER",15;
if (.@g>=ENCHANTGRADE_B) {
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3*(.@r/2);
}
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bShortAtkRate,10;
bonus2 bSkillAtk,"GN_CART_TORNADO",45;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A) {
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"BO_EXPLOSIVE_POWDER",-200;
bonus2 bSkillAtk,"GN_CART_TORNADO",2*.@sum;
if (getskilllv("GN_CART_TORNADO") > 0) {
bonus4 bAutoSpellOnSkill,"BO_EXPLOSIVE_POWDER","GN_CART_TORNADO",getskilllv("GN_CART_TORNADO"),1000;
}
}





