
RENEWAL / ITEMS
Flush Rubber Hammer [2]
#590049Weapon
F_Ein_1HHAMMER
Item stats
- ATK
- 170
- MATK
- 210
- Slots
- 2
- Weight
- 190
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Mace
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 250+
- Jobs
- Priest
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Flush Rubber Hammer description & effects
Rubber Hammer strengthened by the energy of Mjolnir.
Matk + 210, can't be destroyed.
Matk + 10%.
Increases heal effectiveness by 15%, increases Adoramus damage by 20%, increases Arbitrium damage by 20%.
If refine rate is 7 or higher,
increases holy property magical damage by 10%, reduces variable casting time by 10%.
If refine rate is 9 or higher,
increases Adoramus damage by additional 15%, increases Arbitrium damage by additional 10%, increases magical damage against all size enemies by 15%, increases SP consumption of Adoramus and Arbitrium by 25.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%, increases SP consumption of Adoramus and Arbitrium Soul by 25.
------------------------
[Grade Bonus]
[Grade D] S.Matk +10
[Grade C] Increases Adoramus damage by 10%, increases Arbitrium damage by 10%.
[Grade B] Increases magical damage against all property enemies by 10%.
[Grade A] Increases Adoramus damage by additional 10%, increases Arbitrium damage by additional 10%.
------------------------
Class : Mace
Attack : 170
Weight : 190
Weapon Lv : 5
Required Level : 250
Usable by : Cardinal
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,10;
bonus bHealPower,15;
bonus2 bSkillAtk,"CD_ARBITRIUM",20;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",20;
bonus2 bSkillAtk,"AB_ADORAMUS",20;
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bMagicAddSize,Size_All,15;
bonus2 bSkillAtk,"CD_ARBITRIUM",10;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10;
bonus2 bSkillAtk,"AB_ADORAMUS",15;
bonus2 bSkillUseSP,"CD_ARBITRIUM",-25;
bonus2 bSkillUseSP,"AB_ADORAMUS",-25;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"CD_ARBITRIUM",10;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10;
bonus2 bSkillAtk,"AB_ADORAMUS",10;
bonus2 bSkillUseSP,"CD_ARBITRIUM",-25;
bonus2 bSkillUseSP,"AB_ADORAMUS",-25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bSMatk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"CD_ARBITRIUM",10;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10;
bonus2 bSkillAtk,"AB_ADORAMUS",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bMagicAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"CD_ARBITRIUM",10;
bonus2 bSkillAtk,"CD_ARBITRIUM_ATK",10;
bonus2 bSkillAtk,"AB_ADORAMUS",10;
}
}
}
}
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