Game version
Vivatus Fides Dagger artwork from Ragnarok Online
RENEWAL / ITEMS

Vivatus Fides Dagger [2]

#510033Weapon

Vivatus_F_Dagger

Item stats

ATK
210
Slots
2
Weight
120
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
Dagger
Equipment position
Weapon
Gender
Both
Required level
210+
Jobs
Rogue
Class tiers
Fourth
Refineable
Yes
Trading & storage
No restrictions

Vivatus Fides Dagger description & effects

A dagger reborn with the power of true faith through a purification ritual. ------------------------ Increases Fatal Menace damage by 10%. ATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Fatal Menace damage by additional 20%. If refine rate is 9 or higher, increases physical damage against all size enemies by 15%. If refine rate is 11 or higher, increases Fatal Menace damage by additional 25%. If refine rate is 12 or higher, increases melee physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases physical damage against all property enemies by 15%. [Grade C] Increases Fatal Menace damage by additional 15%. [Grade B] ATK +7%. [Grade A] POW +1 and P.ATK +1 per 3 refine rate. ------------------------ Class : Dagger ATK : 210 Weight : 120 Weapon Lv : 5 Required Level : 210 Class : Abyss Chaser
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"SC_FATALMENACE",10;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"SC_FATALMENACE",20;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,15;
      if (.@r>=11) {
         bonus2 bSkillAtk,"SC_FATALMENACE",25;
         if (.@r>=12) {
            bonus bShortAtkRate,15;
         }
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   if (.@r>=11) {
      bonus2 bAddEle,Ele_All,15;
   }
}
if (.@g >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"SC_FATALMENACE",15;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bAtkRate,7;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bPAtk,(.@r/3);
         bonus bPow,(.@r/3);
      }
   }
}
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Equipment sets

Set 1

Set effect

bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SC_FATALMENACE",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",15;
}

Set 2

Set effect

bonus bShortAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
   bonus2 bAddRace,RC_All,12;
   bonus2 bSkillAtk,"ABC_DEFT_STAB",20;
}

Set 3

Set effect

bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;
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