
RENEWAL / ITEMS
Holy Light Dagger [2]
#510092Weapon
Holy_Light_Dagger
TypeWeapon
Weapon classDagger
Equipment positionWeapon
GenderBoth
Weight80
Buy price0 z
Sell price0 z
ATK205
Slots2
Required level215
Weapon level5
Description
A shining dagger imbued with sacred power to eridicate evil.
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ATK + 5%, POW + 2.
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Increase Abyss Dagger damage by 5%.
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When refined to +5 or higher, increase Abyss Dagger damage by additional 10%.
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When refined to +7 or higher, increase melee physical damage by 5%.
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When refined to +9 or higher, increase Abyss Dagger damage by additional 10%.
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When refined to +10 or higher, ASPD + 10%.
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When refined to +11 or higher, increase Abyss Dagger damage by additional 5% and Deft Stab damage by 15%.
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[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
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Type : Dagger
Attack : 205
Weight : 80
Weapon Level : 5
Required Level : 215
Class : Abyss Chaser
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Weapon
- Jobs
- Rogue
- Yes
- Classes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",5;
if (.@r>=5) {
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10;
if (.@r>=7) {
bonus bShortAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10;
if (.@r>=10) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus2 bSkillAtk,"ABC_DEFT_STAB",15;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
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