
RENEWAL / ITEMS
Holy Light Dagger [2]
#510092Weapon
Holy_Light_Dagger
Item stats
- ATK
- 205
- Slots
- 2
- Weight
- 80
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 215+
- Jobs
- Rogue
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Holy Light Dagger description & effects
A shining dagger imbued with sacred power to eridicate evil.
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ATK + 5%, POW + 2.
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Increase Abyss Dagger damage by 5%.
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When refined to +5 or higher, increase Abyss Dagger damage by additional 10%.
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When refined to +7 or higher, increase melee physical damage by 5%.
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When refined to +9 or higher, increase Abyss Dagger damage by additional 10%.
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When refined to +10 or higher, ASPD + 10%.
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When refined to +11 or higher, increase Abyss Dagger damage by additional 5% and Deft Stab damage by 15%.
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[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
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Type : Dagger
Attack : 205
Weight : 80
Weapon Level : 5
Required Level : 215
Class : Abyss Chaser
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bPow,2;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",5;
if (.@r>=5) {
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10;
if (.@r>=7) {
bonus bShortAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10;
if (.@r>=10) {
bonus bAspdRate,10;
if (.@r>=11) {
bonus2 bSkillAtk,"ABC_DEFT_STAB",15;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"ABC_DEFT_STAB",20;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",4*.@r;
bonus2 bSkillAtk,"ABC_DEFT_STAB",5*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",10;
}










