
RENEWAL / ITEMS
Solid Dagger [2]
#510050Weapon
Solid_Dagger
Item stats
- ATK
- 180
- MATK
- 200
- Slots
- 2
- Weight
- 120
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 220+
- Jobs
- Kagerou Oboro
- Class tiers
- Third
- Refineable
- Yes
- Trading & storage
- No restrictions
Solid Dagger description & effects
A dagger made by refining clock tower parts and quenching them with etheric magic.
Complemented the shortcomings of the existing Fortify Dagger.
------------------------
MATK + 200.
Increases Red Flame Cannon and Cold Blooded Cannon damage by 5% per 2 refine rate.
Increases Darkening Cannon damage by 7% per 3 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
------------------------
[Bonus By Grade]
[Grade D] SPL +1.
[Grade C] Increases Red Flame Cannon and Cold Blooded Cannon damage by additional 7%.
[Grade B] S.MATK +1.
------------------------
Class: Dagger
Attack: 180
Weight: 120
Weapon Lv: 5
Required Lv: 220
Class: Shinkiro, Shiranui
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus2 bSkillAtk,"SS_SEKIENHOU",5*(.@r/2);
bonus2 bSkillAtk,"SS_REIKETSUHOU",5*(.@r/2);
bonus2 bSkillAtk,"SS_ANTENPOU",7*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/4);
if (.@g >= ENCHANTGRADE_D) {
bonus bSpl,1;
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_SEKIENHOU",7;
bonus2 bSkillAtk,"SS_REIKETSUHOU",7;
if (.@g >= ENCHANTGRADE_B) {
bonus bSMatk,1;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
.@g = getenchantgrade(EQI_HAND_R);
bonus2 bSkillAtk,"SS_SEKIENHOU",6*(.@r/2);
bonus2 bSkillAtk,"SS_REIKETSUHOU",6*(.@r/2);
bonus2 bSkillAtk,"SS_ANTENPOU",10*(.@r/3);
bonus2 bMagicAtkEle,Ele_All,4*(.@r/4);
if (.@g>=ENCHANTGRADE_D) {
bonus bSpl,2;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SS_SEKIENHOU",10;
bonus2 bSkillAtk,"SS_REIKETSUHOU",10;
if (.@g>=ENCHANTGRADE_B) {
bonus bSMatk,2;
}
}
}








