
RENEWAL / ITEMS
Underworld Knife [2]
#510091Weapon
Underworld_Knife
Item stats
- ATK
- 180
- Slots
- 2
- Weight
- 100
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Dagger
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 215+
- Jobs
- Hunter
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Underworld Knife description & effects
A mystical dagger said to be forged in the underworld.
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ATK + 5%, CON + 2.
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Increase Flame Trap and Solid Trap damage by 5%.
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When refined to +5 or higher, increase Flame Trap and Solid Trap damage by additional 10%.
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When refined to +7 or higher, increase melee physical damage by 5%.
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When refined to +9 or higher, increase Flame Trap and Solid Trap damage by additional 10%.
------------------------
When refined to +10 or higher, reduce Variable Casting Time by 10%.
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When refined to +11 or higher, increase Flame Trap and Solid Trap damage by additional 5%, increase Swift Trap and Deep Blind Trap damage by 15%.
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[Grade Bonus]
[Grade D] Increase melee physical damage by 10%.
[Grade C] Increase physical damage against all sizes enemies by 10%.
[Grade B] Increase physical damage against all races enemies by 10%.
[Grade A] Increase physical damage against all property enemies by 10%.
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Type : Dagger
Attack : 180
Weight : 100
Weapon Level : 5
Required Level : 215
Class : Windhawk
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
bonus bCon,2;
bonus2 bSkillAtk,"WH_SOLIDTRAP",5;
bonus2 bSkillAtk,"WH_FLAMETRAP",5;
if (.@r>=5) {
bonus2 bSkillAtk,"WH_SOLIDTRAP",10;
bonus2 bSkillAtk,"WH_FLAMETRAP",10;
if (.@r>=7) {
bonus bShortAtkRate,5;
if (.@r>=9) {
bonus2 bSkillAtk,"WH_SOLIDTRAP",10;
bonus2 bSkillAtk,"WH_FLAMETRAP",10;
if (.@r>=10) {
bonus bVariableCastrate,-10;
if (.@r>=11) {
bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",15;
bonus2 bSkillAtk,"WH_SWIFTTRAP",15;
bonus2 bSkillAtk,"WH_SOLIDTRAP",5;
bonus2 bSkillAtk,"WH_FLAMETRAP",5;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddEle,Ele_All,10;
}
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",20;
bonus2 bSkillAtk,"WH_SWIFTTRAP",20;
bonus2 bSkillAtk,"WH_SOLIDTRAP",15;
bonus2 bSkillAtk,"WH_FLAMETRAP",15;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"WH_DEEPBLINDTRAP",5*.@r;
bonus2 bSkillAtk,"WH_SWIFTTRAP",5*.@r;
bonus2 bSkillAtk,"WH_SOLIDTRAP",4*.@r;
bonus2 bSkillAtk,"WH_FLAMETRAP",4*.@r;
if (getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_B) {
bonus2 bSkillAtk,"WH_SOLIDTRAP",10;
bonus2 bSkillAtk,"WH_FLAMETRAP",10;
}










