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RENEWAL / ITEMS
Opened Illusion War Axe [1]
#520033Weapon
aegis_520033
Item stats
- ATK
- 255
- Slots
- 1
- Weight
- 150
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Axe
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 150+
- Jobs
- Blacksmith
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bLuk,3;
bonus bHit,3*(.@r/2);
bonus bCritical,3*(.@r/2);
if (BaseLevel>=150)
bonus bBaseAtk,(min(BaseLevel,170)*3);
if (.@r>=7)
bonus bAspdRate,5;
if (.@r>=9)
bonus bAtkRate,5;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"WS_CARTTERMINATION",20;
bonus bCritAtkRate,20;
if (.@r>=18) {
bonus bBaseAtk,15;
bonus2 bAddSize,Size_All,5;
}
if (.@r>=21) {
bonus2 bSkillAtk,"WS_CARTTERMINATION",10;
bonus bCritAtkRate,10;
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"WS_CARTTERMINATION",20;
bonus bCritAtkRate,20;
if (.@r>=18) {
bonus bBaseAtk,15;
bonus2 bAddSize,Size_All,5;
}
if (.@r>=21) {
bonus2 bSkillAtk,"WS_CARTTERMINATION",10;
bonus bCritAtkRate,10;
}
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"WS_CARTTERMINATION",20;
bonus bCritAtkRate,20;
if (.@r>=18) {
bonus bBaseAtk,15;
bonus2 bAddSize,Size_All,5;
}
if (.@r>=21) {
bonus2 bSkillAtk,"WS_CARTTERMINATION",10;
bonus bCritAtkRate,10;
}






