Game version
Patent Aquatic Spear artwork from Ragnarok Online
RENEWAL / ITEMS

Patent Aquatic Spear [2]

#530006Weapon

Up_Undine_Spear_K

Item stats

ATK
195
Slots
2
Weight
140
Weapon level
4
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Weapon
Weapon class
One-Handed Spear
Equipment position
Weapon
Gender
Both
Required level
150+
Jobs
Crusader
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Patent Aquatic Spear description & effects

It is said that the hero who was blessed by the spirit of the past used it A beautiful spear that reminds you of the rolling waves. With the power of the sea, he began to show his natural ability. It seems to resonate with the boots of the great hero. ATK + 15 per 2 refine rates. Increase ranged physical damage by 4% per 3 refine rates. When refined to +7 or higher, increase damage of Cannon Spear and Vanishing Point by 15%, reduce delay after attack by 10%. When refined to +9 or higher, increase damage of Cannon Spear, Vanishing Point by 20%. When refined to +11 or higher, guided attack + 7%, MSP + 5%. When equipped with Great Hero's Boots, STR + 10, ATK + 7%. Can upgrade the weapon through [Special Equipment Researcher]. Type: One handed spear Attack: 195 Weight: 140 Weapon Level: 4 Required Level: 150 Class: Royalguard Type
Item effect script
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus bLongAtkRate,.@r/3*4;
if (.@r>=7) {
   bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
   bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
   bonus bAspdRate,10;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
   bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
}
if (.@r>=11) {
   bonus bPerfectHitAddRate,7;
   bonus bMaxSPrate,5;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bStr,10;
bonus bAtkRate,7;

Set 2

Set effect

bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"LG_BANISHINGPOINT",(readparam(bStr)+readparam(bVit))/12;

Set 3

Set effect

bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
   bonus2 bSkillAtk,"LG_BANISHINGPOINT",(readparam(bStr)+readparam(bVit))/12;
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