
RENEWAL / ITEMS
Patent Aquatic Spear [2]
#530006Weapon
Up_Undine_Spear_K
Item stats
- ATK
- 195
- Slots
- 2
- Weight
- 140
- Weapon level
- 4
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Spear
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 150+
- Jobs
- Crusader
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Patent Aquatic Spear description & effects
It is said that the hero who was blessed by the spirit of the past used it
A beautiful spear that reminds you of the rolling waves.
With the power of the sea, he began to show his natural ability.
It seems to resonate with the boots of the great hero.
ATK + 15 per 2 refine rates.
Increase ranged physical damage by 4% per 3 refine rates.
When refined to +7 or higher, increase damage of Cannon Spear and Vanishing Point by 15%, reduce delay after attack by 10%.
When refined to +9 or higher, increase damage of Cannon Spear, Vanishing Point by 20%.
When refined to +11 or higher, guided attack + 7%, MSP + 5%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7%.
Can upgrade the weapon through [Special Equipment Researcher].
Type: One handed spear Attack: 195
Weight: 140
Weapon Level: 4
Required Level: 150
Class: Royalguard Type
Item effect script
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus bLongAtkRate,.@r/3*4;
if (.@r>=7) {
bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
bonus bAspdRate,10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
}
if (.@r>=11) {
bonus bPerfectHitAddRate,7;
bonus bMaxSPrate,5;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bStr,10;
bonus bAtkRate,7;
Set 2
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"LG_BANISHINGPOINT",(readparam(bStr)+readparam(bVit))/12;
Set 3
Set effect
bonus bLongAtkRate,8;
if (getequiprefinerycnt(EQI_HAND_R)>=11)
bonus2 bSkillAtk,"LG_BANISHINGPOINT",(readparam(bStr)+readparam(bVit))/12;







