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RENEWAL / ITEMS
Opened Illusion Pole Axe [1]
#530049Weapon
aegis_530049
Item stats
- ATK
- 255
- MATK
- 240
- Slots
- 1
- Weight
- 110
- Weapon level
- 4
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Spear
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 150+
- Jobs
- Crusader
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bHit,3*.@r;
bonus bVariableCastrate,-3*(.@r/2);
if (BaseLevel>=150) {
bonus bBaseAtk,(min(BaseLevel,170)*3);
bonus bMatk,(min(BaseLevel,170)*3);
}
if (.@r>=7) {
bonus bVariableCastrate,-5;
bonus bAspdRate,5;
}
if (.@r>=9) {
bonus bAtkRate,5;
bonus bMatkRate,5;
}
TRY IT ON
8 directions · original animationsSee it on your character
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"CR_HOLYCROSS",20;
bonus2 bSkillAtk,"CR_GRANDCROSS",20;
if (.@r>=18) {
bonus bBaseAtk,15;
bonus bMatk,15;
bonus2 bAddSize,Size_All,5;
bonus2 bMagicAddSize,Size_All,5;
}
if (.@r>=21) {
bonus2 bSkillAtk,"CR_HOLYCROSS",10;
bonus2 bSkillAtk,"CR_GRANDCROSS",10;
}
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"CR_HOLYCROSS",20;
bonus2 bSkillAtk,"CR_GRANDCROSS",20;
if (.@r>=18) {
bonus bBaseAtk,15;
bonus bMatk,15;
bonus2 bAddSize,Size_All,5;
bonus2 bMagicAddSize,Size_All,5;
}
if (.@r>=21) {
bonus2 bSkillAtk,"CR_HOLYCROSS",10;
bonus2 bSkillAtk,"CR_GRANDCROSS",10;
}
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_R);
bonus bBaseAtk,30;
bonus bMatk,30;
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"CR_HOLYCROSS",20;
bonus2 bSkillAtk,"CR_GRANDCROSS",20;
if (.@r>=18) {
bonus bBaseAtk,15;
bonus bMatk,15;
bonus2 bAddSize,Size_All,5;
bonus2 bMagicAddSize,Size_All,5;
}
if (.@r>=21) {
bonus2 bSkillAtk,"CR_HOLYCROSS",10;
bonus2 bSkillAtk,"CR_GRANDCROSS",10;
}






