
RENEWAL / ITEMS
Poenitentia Hasta [2]
#530010Weapon
Poenitentia_Hasta
Item stats
- ATK
- 205
- Slots
- 2
- Weight
- 190
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Spear
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 230+
- Jobs
- Crusader
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Poenitentia Hasta description & effects
A spear filled with the pain of grief.
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ATK + 10%.
Increase Overslash damage by 10%.
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For every 2 refine level, increase Overbrand damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Overbrand damage by additional 25%.
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When refined to +11 or higher, increase melee physical damage by 10%.
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[Grade Bonus]
[Grade D] Increase Overslash damage by additional 5%.
[Grade C] Increase Overslash damage by additional 8%. P.ATK + 1.
[Grade B] Increase Overslash damage by additional 12%. POW + 1.
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Type : Spear
Attack : 205
Weight : 190
Weapon Level : 5
Required Level : 230
Class : Imperial Guard
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"IG_OVERSLASH",10;
bonus2 bSkillAtk,"LG_OVERBRAND",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"LG_OVERBRAND",25;
if (.@r>=11) {
bonus bShortAtkRate,10;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"IG_OVERSLASH",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"IG_OVERSLASH",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bPow,1;
bonus2 bSkillAtk,"IG_OVERSLASH",12;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bAspdRate,10;
bonus2 bSubEle,Ele_All,10;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"LG_OVERBRAND",10*(.@r/2);
bonus2 bSkillAtk,"IG_OVERSLASH",10*(.@r/2);









