
RENEWAL / ITEMS
Flush Blocking Spear [2]
#530035Weapon
F_Ein_1HSPEAR
Item stats
- ATK
- 230
- Slots
- 2
- Weight
- 125
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- One-Handed Spear
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 250+
- Jobs
- Crusader
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Flush Blocking Spear description & effects
Blocking Spear strengthened by the energy of Mjolnir.
Atk + 10%.
Increases Vanishing Point damage by 20%, increase Shield Shooting damage by 20%.
If refine rate is 7 or higher,
Atk + 70, increases attack speed (reduces delay after attack by 10%)
If refine rate is 9 or higher,
increases Vanishing Point damage by additional 15%, increases Shield Shooting damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Vanishing Point and Shield Shooting by 20.
If refine rate is 11 or higher,
reduces global cooldown by 15%, increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%, increases SP consumption of Vanishing Point and Shield Shooting by additional 20.
------------------------
[Grade Bonus]
[Grade D] P.Atk + 10.
[Grade C] Increases Vanishing Point damage by 10%, increases Shield Shooting damage by 10%.
[Grade B] Increases physical damage against all property enemies by 10%.
[Grade A] Increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%.
------------------------
Class : Spear
Attack : 230
Weight : 125
Weapon Lv : 5
Required Level : 250
Usable by : Imperial Guard
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",20;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
if (.@r>=7) {
bonus bAspdRate,10;
bonus bBaseAtk,70;
if (.@r>=9) {
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20;
bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20;
if (.@r>=11) {
bonus bDelayrate,-15;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20;
bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEle,Ele_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
}
}
}
}
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