Game version
Flush Blocking Spear artwork from Ragnarok Online
RENEWAL / ITEMS

Flush Blocking Spear [2]

#530035Weapon

F_Ein_1HSPEAR

Item stats

ATK
230
Slots
2
Weight
125
Weapon level
5
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Weapon
Weapon class
One-Handed Spear
Equipment position
Weapon
Gender
Both
Required level
250+
Jobs
Crusader
Class tiers
Fourth
Refineable
Yes
Trading & storage
No restrictions

Flush Blocking Spear description & effects

Blocking Spear strengthened by the energy of Mjolnir. Atk + 10%. Increases Vanishing Point damage by 20%, increase Shield Shooting damage by 20%. If refine rate is 7 or higher, Atk + 70, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, increases Shield Shooting damage by additional 10%, increases physical damage against all size enemies by 15%, increases SP consumption of Vanishing Point and Shield Shooting by 20. If refine rate is 11 or higher, reduces global cooldown by 15%, increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%, increases SP consumption of Vanishing Point and Shield Shooting by additional 20. ------------------------ [Grade Bonus] [Grade D] P.Atk + 10. [Grade C] Increases Vanishing Point damage by 10%, increases Shield Shooting damage by 10%. [Grade B] Increases physical damage against all property enemies by 10%. [Grade A] Increases Vanishing Point damage by additional 10%, increases Shield Shooting damage by additional 10%. ------------------------ Class : Spear Attack : 230 Weight : 125 Weapon Lv : 5 Required Level : 250 Usable by : Imperial Guard
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",20;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bBaseAtk,70;
   if (.@r>=9) {
      bonus2 bAddSize,Size_All,15;
      bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
      bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
      bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20;
      bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20;
      if (.@r>=11) {
         bonus bDelayrate,-15;
         bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
         bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
         bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20;
         bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bPAtk,10;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
      bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bAddEle,Ele_All,10;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10;
            bonus2 bSkillAtk,"LG_BANISHINGPOINT",10;
         }
      }
   }
}
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