
RENEWAL / ITEMS
Vivatus Fides Knuckle [2]
#560020Weapon
Vivatus_F_Knuckle
Item stats
- ATK
- 210
- Slots
- 2
- Weight
- 100
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Knuckle
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 210+
- Jobs
- Monk
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Vivatus Fides Knuckle description & effects
A knuckle reborn with the power of true faith through a purification ritual.
------------------------
Increases Tiger Cannon damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Tiger Cannon damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Tiger Cannon by 0.5 seconds.
If refine rate is 11 or higher,
increases Tiger Cannon damage by additional 25%.
If refine rate is 12 or higher,
increases melee physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Tiger Cannon damage by additional 15%.
[Grade B] ATK + 7%.
[Grade A] POW + 1 and P.ATK + 1 per 3 refine rate.
------------------------
Class : Knuckle
ATK : 210
Weight : 100
Weapon Lv : 5
Required Level : 210
Class : Inquisitor
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"SR_TIGERCANNON",10;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"SR_TIGERCANNON",20;
if (.@r>=9) {
bonus2 bSkillCooldown,"SR_TIGERCANNON",-500;
if (.@r>=11) {
bonus2 bSkillAtk,"SR_TIGERCANNON",25;
if (.@r>=12) {
bonus bShortAtkRate,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"SR_TIGERCANNON",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bAtkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,(.@r/3);
bonus bPow,(.@r/3);
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bShortAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",7*(.@r_weapon/3);
bonus2 bSkillAtk,"SR_TIGERCANNON",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",15;
}
Set 2
Set effect
skill "CR_PROVIDENCE",3;
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,10;
Set 3
Set effect
bonus2 bSkillAtk,"IQ_MASSIVE_F_BLASTER",25;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
Set 4
Set effect
bonus bShortAtkRate,10;
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,12;
bonus2 bSkillAtk,"IQ_THIRD_FLAME_BOMB",20;
}
Set 5
Set effect
bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;










