Artwork unavailable
RENEWAL / ITEMS
Frontier Judgment Claw [2]
#560081Weapon
Frontier_IQ_Claw
Item stats
- ATK
- 260
- Slots
- 2
- Weight
- 270
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Knuckle
- Equipment position
- Weapon
- Gender
- Both
- Required level
- 265+
- Jobs
- Monk
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bCritical,5;
bonus2 bSkillAtk,"IQ_BLAZING_FLAME_BLAST",5+5*(.@r/3);
bonus bAtkRate,(.@r/2);
bonus bBaseAtk,25*(.@r/2);
if (.@r>=9) {
bonus bCRate,5;
bonus bCritical,15;
if (.@r>=11) {
bonus2 bSkillAtk,"IQ_BLAZING_FLAME_BLAST",15;
if (.@r>=12) {
bonus2 bSkillAtk,"IQ_BLAZING_FLAME_BLAST",20;
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",25;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bPAtk,5;
bonus bCritical,5;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillAtk,"IQ_BLAZING_FLAME_BLAST",10;
if (.@g>=ENCHANTGRADE_B) {
bonus bLongAtkRate,15;
if (.@g>=ENCHANTGRADE_A) {
bonus bPAtk,3*(.@r/2);
}
}
}
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+.@r_weapon;
if (.@sum>=24 && getenchantgrade(EQI_HEAD_TOP)>=ENCHANTGRADE_A && getenchantgrade(EQI_HAND_R)>=ENCHANTGRADE_A) {
autobonus3 "{ .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,\"IQ_BLAZING_FLAME_BLAST\",-300; bonus2 bSkillCooldown,\"IQ_EXPOSION_BLASTER\",-200; bonus bLongAtkRate,5*.@r_weapon; bonus bCRate,.@r_weapon; bonus bCritical,2*.@r_weapon; }",1000,15000,"IQ_MASSIVE_F_BLASTER";
}
bonus2 bSkillAtk,"IQ_EXPOSION_BLASTER",25;
bonus bCritAtkRate,15;





