Game version
Vivatus Fides Ribbon artwork from Ragnarok Online
RENEWAL / ITEMS

Vivatus Fides Ribbon [2]

#580020Weapon

Vivatus_F_Ribbon

TypeWeapon
Weapon classWhip
Equipment positionWeapon
GenderFemale only
Weight100
Buy price0 z
Sell price0 z
ATK100
MATK210
Slots2
Required level210
Weapon level5

Vivatus Fides Ribbon description & effects

An ornated rope reborn with the power of true faith through a purification ritual. MATK + 210. ------------------------ Increases Metallic Sound damage by 10%. MATK + 12 per 3 refine rate. If refine rate is 7 or higher, increases Metallic Sound damage by additional 20%. If refine rate is 9 or higher, reduces skill cooldown of Metallic Sound by 2 seconds. If refine rate is 11 or higher, increases Metallic Sound damage by additional 25%. If refine rate is 12 or higher, increases neutral property magical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%. [Grade C] Increases Metallic Sound damage by additional 15%. [Grade B] MATK + 7%. [Grade A] SPL + 1 and S.MATK + 1 per 3 refine rate. ------------------------ Class : Whip ATK : 100 Weight : 100 Weapon Lv : 5 Required Level : 210 Class : Trouvere

Item details

Gender
Female only
Equipment position
Weapon
Jobs
Bard Dancer
Yes
Classes
Fourth
Yes
Refineable
Yes
Trade

Item effect script

.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"WM_METALICSOUND",10;
bonus bMatk,12*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"WM_METALICSOUND",20;
   if (.@r>=9) {
      bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
      if (.@r>=11) {
         bonus2 bSkillAtk,"WM_METALICSOUND",25;
         if (.@r>=12) {
            bonus2 bMagicAtkEle,Ele_Neutral,15;
         }
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   if (.@r>=11) {
      bonus2 bMagicAddEle,Ele_All,15;
   }
}
if (.@g >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"WM_METALICSOUND",15;
   if (.@g >= ENCHANTGRADE_B) {
      bonus bMatkRate,7;
      if (.@g >= ENCHANTGRADE_A) {
         bonus bSMatk,(.@r/3);
         bonus bSpl,(.@r/3);
      }
   }
}
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Equipment sets

Set 1

Set effect

bonus2 bMagicAtkEle,Ele_Neutral,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"TR_METALIC_FURY",7*(.@r_weapon/3);
bonus2 bSkillAtk,"WM_METALICSOUND",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"TR_METALIC_FURY",15;
}

Set 2

Set effect

bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;
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