
RENEWAL / ITEMS
Vivatus Fides Ribbon [2]
#580020Weapon
Vivatus_F_Ribbon
TypeWeapon
Weapon classWhip
Equipment positionWeapon
GenderFemale only
Weight100
Buy price0 z
Sell price0 z
ATK100
MATK210
Slots2
Required level210
Weapon level5
Vivatus Fides Ribbon description & effects
An ornated rope reborn with the power of true faith through a purification ritual.
MATK + 210.
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Increases Metallic Sound damage by 10%.
MATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Metallic Sound damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Metallic Sound by 2 seconds.
If refine rate is 11 or higher,
increases Metallic Sound damage by additional 25%.
If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases magical damage againt all property enemies by 15%.
[Grade C] Increases Metallic Sound damage by additional 15%.
[Grade B] MATK + 7%.
[Grade A] SPL + 1 and S.MATK + 1 per 3 refine rate.
------------------------
Class : Whip
ATK : 100
Weight : 100
Weapon Lv : 5
Required Level : 210
Class : Trouvere
Item details
- Gender
- Female only
- Equipment position
- Weapon
- Jobs
- Bard Dancer
- Yes
- Classes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"WM_METALICSOUND",10;
bonus bMatk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"WM_METALICSOUND",20;
if (.@r>=9) {
bonus2 bSkillCooldown,"WM_METALICSOUND",-2000;
if (.@r>=11) {
bonus2 bSkillAtk,"WM_METALICSOUND",25;
if (.@r>=12) {
bonus2 bMagicAtkEle,Ele_Neutral,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"WM_METALICSOUND",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bMatkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bSMatk,(.@r/3);
bonus bSpl,(.@r/3);
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bMagicAtkEle,Ele_Neutral,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"TR_METALIC_FURY",7*(.@r_weapon/3);
bonus2 bSkillAtk,"WM_METALICSOUND",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"TR_METALIC_FURY",15;
}
Set 2
Set effect
bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;










