
RENEWAL / ITEMS
Vivatus Fides Chain Rope [2]
#580019Weapon
Vivatus_F_C_Rope
TypeWeapon
Weapon classWhip
Equipment positionWeapon
GenderFemale only
Weight120
Buy price0 z
Sell price0 z
ATK170
Slots2
Required level210
Weapon level5
Vivatus Fides Chain Rope description & effects
A chain rope reborn with the power of true faith through a purification ritual.
------------------------
Increases Severe Rainstorm damage by 10%.
ATK + 12 per 3 refine rate.
If refine rate is 7 or higher,
increases Severe Rainstorm damage by additional 20%.
If refine rate is 9 or higher,
reduces skill cooldown of Severe Rainstorm by 2.5 seconds.
If refine rate is 11 or higher,
increases Severe Rainstorm damage by additional 25%.
If refine rate is 12 or higher,
increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]
[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Severe Rainstorm damage by additional 15%.
[Grade B] ATK + 7%.
[Grade A] POW + 1 and P.ATK + 1 per 3 refine rate.
------------------------
Class : Whip
ATK : 170
Weight : 120
Weapon Lv : 5
Required Level : 210
Class : Trouvere
Item details
- Gender
- Female only
- Equipment position
- Weapon
- Jobs
- Bard Dancer
- Yes
- Classes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10;
bonus bBaseAtk,12*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20;
if (.@r>=9) {
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2500;
if (.@r>=11) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",25;
if (.@r>=12) {
bonus bLongAtkRate,15;
}
}
}
}
if (.@g >= ENCHANTGRADE_D) {
if (.@r>=11) {
bonus2 bAddEle,Ele_All,15;
}
}
if (.@g >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15;
if (.@g >= ENCHANTGRADE_B) {
bonus bAtkRate,7;
if (.@g >= ENCHANTGRADE_A) {
bonus bPAtk,(.@r/3);
bonus bPow,(.@r/3);
}
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bLongAtkRate,10;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",7*(.@r_weapon/3);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(.@r_weapon/3);
if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) {
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15;
}
Set 2
Set effect
skill "CR_PROVIDENCE",3;
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,10;
Set 3
Set effect
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",25;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM",25;
bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",25;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
Set 4
Set effect
bonus bBaseAtk,300;
bonus bMatk,300;
bonus bDelayrate,-5;










