
RENEWAL / ITEMS
Poenitentia Ensis [2]
#600014Weapon
Poenitentia_Ensis
Item stats
- ATK
- 315
- Slots
- 2
- Weight
- 220
- Weapon level
- 5
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Weapon
- Weapon class
- Two-Handed Sword
- Equipment position
- Weapon (Two-Handed)
- Gender
- Both
- Required level
- 230+
- Jobs
- Knight
- Class tiers
- Fourth
- Refineable
- Yes
- Trading & storage
- No restrictions
Poenitentia Ensis description & effects
A two-handed sword filled with the pain of grief.
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ATK + 10%.
Increase Storm Slash damage by 10%.
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For every 2 refine level, increase Ignition Break damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Ignition Break damage by additional 25%.
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When refined to +11 or higher, reduce Ignition Break cooldown by 0.7 seconds.
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[Grade Bonus]
[Grade D] Increase Storm Slash damage by additional 5%.
[Grade C] Increase Storm Slash damage by additional 8%. P.ATK + 1.
[Grade B] Increase Storm Slash damage by additional 12%. POW + 2.
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Type : Two-handed Sword
Attack : 315
Weight : 220
Weapon Level : 5
Required Level : 230
Class : Dragon Knight
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,10;
bonus2 bSkillAtk,"DK_STORMSLASH",10;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",3*(.@r/2);
if (.@r>=7) {
bonus bVariableCastrate,-10;
if (.@r>=9) {
bonus2 bSkillAtk,"RK_IGNITIONBREAK",25;
if (.@r>=11) {
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-700;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bSkillAtk,"DK_STORMSLASH",5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,1;
bonus2 bSkillAtk,"DK_STORMSLASH",8;
if (.@g >= ENCHANTGRADE_B) {
bonus bPow,2;
bonus2 bSkillAtk,"DK_STORMSLASH",12;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bShortAtkRate,15;
bonus2 bSkillAtk,"RK_STORMBLAST",8*(.@r/2);
bonus2 bSkillAtk,"DK_STORMSLASH",8*(.@r/2);
Set 2
Set effect
bonus bMaxHPrate,15;
bonus2 bSubClass,Class_Boss,50;
bonus2 bSubRace,RC_Player_Doram,5;
bonus2 bSubRace,RC_Player_Human,5;
skill "MG_SAFETYWALL",5;









